ROT

ROT

par angril
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ROT

Note:
3.4
Sortie : April 07, 2013
Dernière mise à jour : April 07, 2013
Développeur: angril

Tags pour ROT

Description

Un RPG en défilement horizontal sur le thème de l'apocalypse zombie. Contrôlez jusqu'à 6 survivants dans leur quête pour quitter la ville de Rottinsville à travers une horde de zombies. Affrontez 20 types de zombies, 7 mini-boss et 3 boss. Équipez votre groupe avec 70 équipements différents (casques, armures, armes). Améliorez vos équipements avec 8 matériaux uniques. Renforcez votre équipe avec 18 vaccins et 7 actions spéciales. Et n'oubliez pas de gagner des trophées !

Comment jouer

Contrôles à la souris. Voir le tutoriel en jeu pour plus d'instructions. Vous pouvez changer la difficulté entre normal et facile en haut à droite de l'écran.

Commentaires

0/1000
itsacpl avatar

itsacpl

Apr. 09, 2013

54
2

i would like to see my complete inventory list

gta74 avatar

gta74

Apr. 09, 2013

32
1

Nice game. Gfx are nothing to write home about, but ok. Gameplay is easy to learn but quiet hard. Lot of grinding is needed do get from chapter to chapter. Why is there a lvl limit to 12? The upgrade system needs a lot of improvement, because you'll come across weapons/gear you can't wear. 3/5 atm. But this has potential

PaTaY_Si avatar

PaTaY_Si

Feb. 15, 2014

11
0

i like upgrade games :)

Seroth avatar

Seroth

Apr. 09, 2013

22
1

Just so everyone knows: When your character are set to defense, the melee characters DO fight, they just have no combat animation during defense. But when a zombie hits them they hit back if they can (because even melee weapons have an attack speed)

stinky472 avatar

stinky472

May. 11, 2013

27
3

I love this game: a CRPG with a focus on numbers and statistics with a decent amount of character customizability and randomization of encounters to keep things interesting. In spite of its flaws, I was hooked to the end. My main complaint is that it's a bit too grindy and the combat starts to get far too simplistic: either we're strong enough to plow through the enemies or we have to use the same basic tactic of trying to lure in one or two enemies at a time. I actually think the slow rate at which the party levels up would be excusable if the combat was interesting enough to keep us engaged all along. Nevertheless, games that feel like this are becoming increasingly rare these days, so I consider it a gem, albeit a very flawed one. I'd love to see more like this with improvements along the way from the same author in hopes that the gameplay mechanics get sorted out since I see tremendous potential.