Spellchain
par archenemy777hu
Spellchain
Tags pour Spellchain
Description
Un jeu de stratégie de cartes au tour par tour. Utilisez votre mana intelligemment pour créer des combos et écraser votre adversaire ! Le jeu est aussi disponible gratuitement sur "iPad et iPhone":https://itunes.apple.com/us/app/spellchain/id595383033?mt=8. Si vous avez aimé le jeu, "Aimez-nous sur Facebook !":https://www.facebook.com/Spellchain
Comment jouer
Il y a un tutoriel et des règles en jeu, mais en gros, sélectionnez une carte en cliquant dessus, puis jouez-la en cliquant à nouveau. Vous pouvez jouer des cartes voisines tant que votre mana le permet. Ensuite, appuyez sur fin de tour pour laisser l'adversaire jouer. Le jeu est aussi disponible gratuitement sur "iPad et iPhone":https://itunes.apple.com/us/app/spellchain/id595383033?mt=8. Si vous avez aimé le jeu, "Aimez-nous sur Facebook !":https://www.facebook.com/Spellchain
Commentaires
Suuljin
Feb. 11, 2013
Simple concept, might be worth expanding on. Could be interesting with deckbuilding and storymode.
rpgmanes
Feb. 11, 2013
need a story, new ennemy, ect
maybe exp + skill point
archenemy777hu
Feb. 12, 2013
Thank you very much for your comments! It is unlikely that the game will get developed further, since it is an experimental product on my part, but it is great to hear your opinions. In my next game, I will definitely inculde these mentioned things, like a metagame, more difficulty possibilities, and such :)
Terzak
Mar. 07, 2013
Looks like the game was made exceeding the 800px width limitations for the Kong API. Either way, regardless of browser, can't make the lower cards visible, and the Unity 3D player locks out the 'Show All' Flash option that would normally resolve it.
GHZealot
Jun. 11, 2013
I really like this game I think it had tons of potential. I guess it really all depends on what you want to do with it. I kind of like the idea of the cards on the board staying as a random element, instead you could let players have some unique powers they could carry from game to game. You could change the board layout (adding gaps) and change the random card pool it uses. Lots of things you could do from this fairly basic start.