Spellchain

Spellchain

par archenemy777hu
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Spellchain

Note:
3.1
Sortie : February 11, 2013
Dernière mise à jour : February 11, 2013
Développeur: archenemy777hu

Tags pour Spellchain

Description

Un jeu de stratégie de cartes au tour par tour. Utilisez votre mana intelligemment pour créer des combos et écraser votre adversaire ! Le jeu est aussi disponible gratuitement sur "iPad et iPhone":https://itunes.apple.com/us/app/spellchain/id595383033?mt=8. Si vous avez aimé le jeu, "Aimez-nous sur Facebook !":https://www.facebook.com/Spellchain

Comment jouer

Il y a un tutoriel et des règles en jeu, mais en gros, sélectionnez une carte en cliquant dessus, puis jouez-la en cliquant à nouveau. Vous pouvez jouer des cartes voisines tant que votre mana le permet. Ensuite, appuyez sur fin de tour pour laisser l'adversaire jouer. Le jeu est aussi disponible gratuitement sur "iPad et iPhone":https://itunes.apple.com/us/app/spellchain/id595383033?mt=8. Si vous avez aimé le jeu, "Aimez-nous sur Facebook !":https://www.facebook.com/Spellchain

Commentaires

0/1000
Suuljin avatar

Suuljin

Feb. 11, 2013

22
0

Simple concept, might be worth expanding on. Could be interesting with deckbuilding and storymode.

rpgmanes avatar

rpgmanes

Feb. 11, 2013

6
0

need a story, new ennemy, ect
maybe exp + skill point

archenemy777hu avatar

archenemy777hu

Feb. 12, 2013

4
0

Thank you very much for your comments! It is unlikely that the game will get developed further, since it is an experimental product on my part, but it is great to hear your opinions. In my next game, I will definitely inculde these mentioned things, like a metagame, more difficulty possibilities, and such :)

Terzak avatar

Terzak

Mar. 07, 2013

3
0

Looks like the game was made exceeding the 800px width limitations for the Kong API. Either way, regardless of browser, can't make the lower cards visible, and the Unity 3D player locks out the 'Show All' Flash option that would normally resolve it.

GHZealot avatar

GHZealot

Jun. 11, 2013

3
0

I really like this game I think it had tons of potential. I guess it really all depends on what you want to do with it. I kind of like the idea of the cards on the board staying as a random element, instead you could let players have some unique powers they could carry from game to game. You could change the board layout (adding gaps) and change the random card pool it uses. Lots of things you could do from this fairly basic start.