LabyGraph'
par beardroid
LabyGraph'
Tags pour LabyGraph'
Description
LabyGraph est un jeu de puzzle amusant et addictif. Essayez de déplacer la boule noire jusqu'au nœud jaune en faisant pivoter et en connectant les nœuds.
Comment jouer
- Déplacez la boule noire jusqu'au nœud jaune. - Pour un graphe d'une seule couleur, pour déplacer la boule, les nœuds doivent être connectés et la différence de valeurs ne doit pas dépasser 1. - Au niveau 50, les graphes auront plusieurs couleurs, donc pour déplacer la boule, les nœuds doivent être connectés et avoir la même valeur OU la même couleur. - Déplacer la boule : Cliquez sur un nœud voisin. - Réinitialiser le niveau : Appuyez sur "R"
Mises à jour des développeurs
V1.2:
- 25 new levels (Total: 75).
- A new mode: Colored graphes
Commentaires
beardroid
Mar. 30, 2015
V1.2:
- 25 new levels (Total: 75).
- A new mode: Colored graphes
I hope you will enjoy it!
beardroid
Mar. 30, 2015
V1.1:
- New controls: simply click on a neibhbor to move the black ball
spaz102
Mar. 29, 2015
I would recommend allowing some degree of freedom of level choice, as it allows for players of a more diverse amount of skill to continue at a pace they like. Also, is there a point to the rotation mechanic? It seems that extremely complex and complicated puzzles can be constructed from varying kinds of 'jump' without the tedium of clicking a bunch of times before you can move to the next piece. I like the simplicity of the interface, but hope this fun little puzzle gets a bit more polish before moving on to create the next game
Thanks for your advices spaz. I really appreciate. I will work on polish and a way to change the too repetitive rotation mechanic. And I have some new gameplay ideas for the 50 next levels, but it is a surprise ;). Thanks again. EDIT: V1.1: - New controls: simply click on a neibhbor to move the black ball
edderiofer
Apr. 08, 2015
An "undo" button is very, VERY required.
Also, with the rotation mechanic, it's impossible to tell if a number is a 6 or a 9.
As spaz102 said, there is no point to the rotation of the nodes. Replace the circular shape of each node with either a + or a x, depending on what it connects to. The goal can be a circle, since once you get to the goal, you don't need to go anywhere else. This will greatly clarify the game and hence the instructions
It looks like you're generating the levels randomly instead of creating them yourself. While I understand that it's faster to do so, constructing them by hand will greatly raise the quality of your work, as well as give a much larger difficulty range, as opposed to generated puzzles, which often contain pointless nodes (which nobody would ever jump to) and, in general, have their difficulty determined solely by their size.
If you would like an example of a hand-constructed puzzle, to further clarify this point, please PM me.
Hi eddriofer, I would like to thank you for your return. I agree with you on many points. I'm working on a totally new version of the game, wiht a more intuitive gameplay, with a better and more intuitive user interface, and better levels (with less pointless nodes). Thanks again.
sergey
Apr. 03, 2015
So, how to play the game? level 1 has only 1 arrow from starting 4 to 2 which is not allowed by rules. so what should i do? tried clicking other nodes with no luck. Please add more detailed instructions
Hello sergey! Try to click to neighbors nodes, you will see that the node can rotate and if the values are compatibles, the ball will move.