Worldgence

Worldgence

par bedevilinc
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Worldgence

Note:
3.0
Sortie : June 11, 2024
Dernière mise à jour : June 11, 2024
Développeur: bedevilinc

Tags pour Worldgence

Description

Worldgence est un jeu de survie et de créativité où vous incarnez un voyageur perdu dans une réalité alternative, peuplée de gens sans vie ni espoir. Votre objectif est de reconstruire ce monde en créant de nouveaux bâtiments, routes commerciales, industries et technologies. Vous devrez aussi trouver un moyen de rentrer chez vous en construisant un portail à partir de pièces rares et difficiles à obtenir. Explorez différents lieux pour trouver des ressources et des opportunités. Améliorez vos sites de production pour fabriquer des objets de meilleure qualité et plus durables. Les outils ont une durabilité limitée et s’usent, il faut donc en créer régulièrement et améliorer vos ateliers. L’artisanat est simple et intuitif : il suffit de choisir la bonne recette et d’avoir les bons ingrédients. Le jeu propose un monde ouvert avec une histoire linéaire, sans violence ni conflit, seulement de la coopération et de l’entraide. C’est une expérience relaxante et positive, qui vous invite à explorer, créer et apprendre.

Commentaires

0/1000
llutac avatar

llutac

Jun. 13, 2024

13
0

There is a good foundation for a game here, but it needs improvement to be enjoyable.

- I think I reached the end of content after crafting the iron shovel and hammer. A confirmation would be nice.
- QoL, blancing and Info are needed.
- Don't use the same symbols for different materials. There is a little F/M, but that's hard to spot and what is that even supposed to mean?
- Some repetitive tasks need too much clicking. Give me some eat berries x4 task, I don't want to click and wait 10s every time after a berry harvest.
- Balancing is needed. Some later tasks are not really better than older ones, for example the farming. Potatoes are nice, but need coal, which in turn is a pain to get.
-Regarding coal, the later task needs a serious buff, the old one is better imo because it does not require money.
- Some materials are hard to guess what they even are. Tooltips or any info panel would help.
- Try to see the game from a new player's perspective. Get beta testers if you can.

bedevilinc
bedevilinc Développeur

Thank you for your comments. I agree that the symbols are not clear, they are supposed to indicate the place where a given item is located. F - forest, M - main (our backyard). In the future, I planned to add transporting wood and other items from different locations to make it more interesting. For now, we can transport wood, boards and pieces of wood to the backyard by truck. Maybe this is a bad idea?

Tecnoturc avatar

Tecnoturc

Jun. 12, 2024

7
0

Spam mushroom x1, rock x1, and stick x1 to farm research points

Polos avatar

Polos

Jul. 20, 2024

5
0

You are getting better, but starting point is lower than average.. no one will consider this okay when you put purchase options in unfinished game.

Embolism avatar

Embolism

Jun. 12, 2024

8
1

A bit limited, click until you have x resource so you can click to get another resource, rinse, repeat...

JackVermicelli avatar

JackVermicelli

Jun. 16, 2024

7
1

I've gathered that the algebra-looking string of characters seems to refer to tool durability, but it does a very poor job in giving useful information to the player.