Jets Of War
by blueice08
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Jets Of War
Tags for Jets Of War
Description
Arcade Combat Flight Simulator, there's a lot of work to do in this project but it's still a playable game
How to Play
Up,Down,Left,Right : Move
Q,E : Rudder
Space : Fire
Left Shift : Machine Gun
1,2 : Select weapon
W,S : Throttle/AirBrake
F : Chaff Launcher
D,TAB : Change Target
C : Cameras
FAQ
What is Jets of War?
Jets of War is a 3D air combat simulation game developed by BlueIce08 where players pilot jet aircraft in battle scenarios.
How do you play Jets of War?
In Jets of War, you control a fighter jet using your keyboard and mouse to maneuver, engage enemies, and complete aerial combat objectives.
What are the main features of Jets of War?
Jets of War features real-time dogfighting gameplay, a 3D environment, various enemy planes, and arcade-style jet controls.
Does Jets of War have a progression or upgrade system?
Jets of War focuses on skill-based aerial combat, and there are no persistent progression or aircraft upgrade systems; gameplay centers on surviving waves and achieving high scores.
Can Jets of War be played in multiplayer mode?
Jets of War is a single-player game and does not include any multiplayer or co-op features.
Comments
boringegg
Jul. 13, 2012
corrupted data file .... -_-
fail_syndrome
Oct. 09, 2012
invalid data file...ftw???
brickbreaker
Feb. 11, 2011
choose + if you want more weapons, better control, and be able to target boats
thelizardreborn
Feb. 04, 2011
Nicely done, I look forward to clear objectives. Are you going to make this multiplayer, or a single player campign? It has a lot of potential for either, I think.
EPR89
Feb. 04, 2011
Oh, yeah! This looks promising. Make the controls a bit more responsive. It seems very un-agile right now. These kinds of planes are incredibly agile, and I would really like to have the ability to perform extreme manouvers in a dogfight. The speed also doesn't feel anything like the one that is displayed. Please, add rudder controls, e.g. with A and D. It would make aiming a lot easier. For the visuals, implement different camera angles (3D cockpit would be very appreciated) and clouds.