CONGO
par boardshockgames
CONGO
Tags pour CONGO
Description
Congo est un jeu de stratégie abstrait de domination de territoire. Maîtrisez ses mécaniques simples mais puissantes pour surpasser vos adversaires. Placez vos pièces pour conquérir le terrain et bloquer l'expansion de vos rivaux. La seule règle : ne pas placer à côté des pièces adverses. Faites le plus de points possible lors des quatre manches pour gagner ! Affrontez des adversaires en ligne ou défiez vos amis en mode hors-ligne. _Le mode en ligne est disponible uniquement sur Chrome ou Firefox._
Comment jouer
À votre tour, cliquez sur un point vide pour placer une pièce. Vous ne pouvez pas placer une pièce à côté de celles de vos adversaires. À chaque joueur éliminé, vous gagnez autant de points qu'il lui reste de pièces non utilisées. Jouez les quatre manches et faites le meilleur score à la fin.
Commentaires
beardmaster
Oct. 14, 2015
Really fun, simple. Needs a return to menu button, I missed the how to play and had to reload. Needs to be more complex, gets too easy vs the AI - or needs better matchmaking.
doctorkc
Nov. 01, 2015
game kept disconnecting not even geting to play a full match 1/5 till fixed smart games like these should be developed enough to not rash like this!
natknell1
Dec. 18, 2017
How does the scoring work?
someone7070
Nov. 16, 2015
Seems like a fun game, but it often won't let me click on tiles I know I can click on. 3 stars for the bugginess.
Phlegmy
Oct. 11, 2015
Agreed. Fun simple game. As stated by Kactus, AI should have more intelligent options, but that can come in future updates. The problem of course is granularity of AI as I imagine this game is relatively easily 'solved', particularly after the first round of picks are done and options for computer to evaluate are fewer. Overall a nice basic (and fast game). As a meta feature I prefer in games, either start the game with no audio and require opt-in, or remember if people select mute/no audio, as having games start directly with sound is something many players don't like.
Thank you! You are right with AI, we will mesh with different degrees of ramdomless and strategy to get improved bots. We'll take a look into a "mute remembering" funtion too. Thanks a lot.