Gravitease

Gravitease

par boozinwalsh
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Gravitease

Note:
2.9
Sortie : April 10, 2012
Dernière mise à jour : April 16, 2012
Développeur: boozinwalsh

Tags pour Gravitease

Description

Gravitease est un jeu de plateforme simple, conçu pour être d'une difficulté modérée. C'est le tout premier jeu que je publie et j'apprécierais beaucoup toute critique constructive. J'imagine qu'il reste de nombreux bugs à découvrir. J'ai créé ce jeu avec Stencyl pour tester ses capacités. Les sprites, la musique et les effets sonores ont tous été faits maison. Vous pouvez écouter la musique du jeu ici : http://josiahmcdaniel.bandcamp.com/album/cs133g. Merci d'avoir joué.

Comment jouer

Le but est d'atteindre la fin du jeu le plus rapidement possible. Utilisez les flèches ou A et D pour vous déplacer. Appuyez sur la barre d'espace pour sauter. Maintenez la barre d'espace pour « geler » la gravité à tout moment.

Mises à jour des développeurs

Apr 8, 2012 12:53pm

Version 1.2
-There’s a strange bug in room 11 that I’m trying to squash. The player is able to glide over the red floor tiles to the left, but not to the right.

Commentaires

0/1000
L_Deathnote avatar

L_Deathnote

Apr. 24, 2012

1
0

Wow, I'm impressed if this is your first game! Great job!

boozinwalsh
boozinwalsh Développeur

Thanks!

boozinwalsh avatar

boozinwalsh

Apr. 10, 2012

1
0

Thanks for the feedback and suggestions. I'm glad you are enjoying the game. I would like to incorporate those suggested features as I get more used to Stencyl. Special thanks to zgnumu for the bug report. I added a movement delay timer to the player that lasts .2 seconds upon creation which should work as a temporary fix to the screen reloading without the player bug. I'm going to try to find a better fix as this temporary solution could be a hindrance if a player is trying to do a speed run.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

1
0

Upon further playing: The long fall level with a zig/zag was quite fun, the long horizontal flight room was rather frustrating - there was no way to know how much further you needed to go. The squares-within-squares level was where I got stuck. Bit of a bear to get through there.

zgnumu avatar

zgnumu

Apr. 10, 2012

0
0

Love the variable gravity mechanic, despite the tricky control. There are a few features that you could add for user convenience (ie. mute/volume, level select/state save), but otherwise the game works pretty well.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

0
0

fascinating concept. The controls take some getting used to, though. even though the game is a platform/puzzler, I was particularly pleased at the lack of horizontal inertia.

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