Simple Strategy Game

Simple Strategy Game

par cbDev
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Simple Strategy Game

Note:
3.4
Sortie : November 02, 2015
Dernière mise à jour : March 15, 2016
Développeur: cbDev

Tags pour Simple Strategy Game

Description

Ceci est un jeu de stratégie au tour par tour similaire à Risk. Les cartes sont générées aléatoirement. Également disponible sur iPhone (https://itunes.apple.com/us/app/ssg-simple-strategy-game/id992601218?mt=8&uo=4) et Android (https://play.google.com/store/apps/details?id=air.com.tatupec.ssg)

Comment jouer

-- Chaque carte est divisée en territoires. Vous gagnez si vous les contrôlez tous. -- Les pertes au combat sont de 1 pour 1 (une unité attaquante perdue pour chaque unité défensive). -- À la fin du tour de chaque joueur, il gagne 1 unité par territoire possédé. -- Les nouvelles unités sont placées en priorité sur les territoires frontaliers avec l’ennemi. -- Maximum 10 unités par territoire.

Mises à jour des développeurs

Mar 15, 2016 9:02am

ver 1.0.4
— Fix for a bug that prevented the win dialog from opening for some players. (please let me know if the problem persists.)

Commentaires

0/1000
Praeceps avatar

Praeceps

Nov. 02, 2015

6
0

Not bad, if you can set up a "beachhead", but some maps are just unwinable; thankfully, you're not stuck playing out a losing war. 4/5

arigold16 avatar

arigold16

Nov. 05, 2015

5
0

I think the biggest flaw in honorable mode is that NPCs only attack the player with the highest territories. It would be better if they attacked anyone with more than 6 territories, with priority going to the player with the highest number. That way they still gang up on you, but they also seek to establish balance amongst themselves.

cbDev
cbDev Développeur

That might work. I tried a few variations and they were good but the current honorable was my favorite. I appear to be a bit out of touch with my target audience though, I haven't heard anything good about that mode yet :) It might be because games against the other two AI's don't last long but beating Honorable requires a lot of work: It takes me around 150 turns to win on the large map (about 15 minutes.) I've only beat it in under 100 turns on a large map once or twice.

Iconian avatar

Iconian

Oct. 07, 2016

4
0

I think I've figured out why I like this game so much. It's because, in one particular way, it's more realistic than other Risk sort of games out there, such as Warlight. Once you have armies in your rear territories, they're basically stuck there--unless the enemy breaches your forward territories, in which case it's like a balloon popping. Suddenly your 10 armies burst out, overwhelming the weak enemies that dared annoy them. There's something realistic about it. Because enemies often end up with armies behind their front, you have to be careful as to when you attack--so as to not provoke your foe too early. And THAT, I believe, is what I find compelling about this game--because that's often how it is in reality. A fight is often not homogenous, as the foe is often splintered.

clash42 avatar

clash42

Nov. 09, 2015

4
0

Why not let the human player pick his color after the territories are divided up?

MasterTT avatar

MasterTT

May. 18, 2016

3
0

Simple game, yet really nice gameplay! 5/5