ColorFlow Beta

ColorFlow Beta

par celavi
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ColorFlow Beta

Note:
2.8
Sortie : October 29, 2011
Dernière mise à jour : October 29, 2011
Développeur: celavi

Tags pour ColorFlow Beta

Description

Gardez Seed en vie ! Mettez au défi vos connaissances des couleurs et votre rapidité d’esprit.

Comment jouer

Associez la couleur au laser pour passer. Essayez de ne pas surchauffer ! Flèche Gauche / R = Activer le rouge. Flèche Haut / G = Activer le vert. Flèche Droite / B = Activer le bleu. Espace = afficher/masquer le guide de couleur en jeu. Utilisez la souris pour les menus.

Mises à jour des développeurs

Oct 28, 2011 11:42pm

- Complete version with new game mode, graphics, sound and more coming soon.
- Come back on the weekend of Halloween for a treat!

Commentaires

0/1000
pedro2999 avatar

pedro2999

Oct. 29, 2011

21
3

Nice game but the thing of the overheart isn't very nice.

celavi
celavi Développeur

Thank you for your feedback, I agree the overheat is on the difficult side. We'll think of a way to address it in the completed version of Colorflow. ^^

Lugas avatar

Lugas

Oct. 29, 2011

11
3

If you have problems with overheat, just tap the colour shield. During thicker beams, tap once per normal beam thickness. You can stay at 0 heat even through large beams this way.

giantstar101 avatar

giantstar101

Oct. 29, 2011

11
4

Overheat is far too hard to overcome. unplayable after awhile. great concept though!

MercuryDomini avatar

MercuryDomini

Oct. 29, 2011

10
4

Good game, like some have suggested the overheat is a bit of an issue. Especially when there's long strings of lasers to get through. I'd add in a tutorial about overheat so it doesn't catch people off guard.

And maybe mention the spacebar thing in the game, I know it's in the description but a lot of people will either not read it, or overlook it.

Paraprax avatar

Paraprax

Oct. 29, 2011

6
2

A neat little concept :) pretty clever spin on musicgames like DDR, only sidescrollin action! :D It's well done from the little I've played so far, and the difficulty ramps up pretty quick once you get passed the early bits ^^ Maybe you could add some simple meta-things like keeping track of your top 5 runs or such.