Dr. DNA

Dr. DNA

par celticconundrum
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Dr. DNA

Note:
3.1
Sortie : February 13, 2011
Dernière mise à jour : February 15, 2011
Développeur: celticconundrum

Tags pour Dr. DNA

Description

Le Dr. DNA est coincé dans le labo avec les animaux qu'il a modifiés et qui se sont échappés. Son patron ne le laissera pas sortir tant qu'il n'aura pas testé le nouveau produit chimique de recombinaison ADN sur le plus d'animaux possible ! Nous avons commencé ce jeu début janvier et avons profité de l'animation intuitive et flexible de Unity, des particules et du système d'interface pour créer un jeu sympa en peu de temps. Nous allons continuer à travailler sur le jeu et ajouter :
- Combats de boss
- Tirs alternatifs pour les deux armes
- Plus d'animaux et de combinaisons
- Remplacer tous les objets 2D par des objets 3D (menus inclus)
- Nouveaux bonus
- Caméra plus dynamique
- Plus de niveaux et de défis bonus
- Meilleures collisions
- Meilleure musique et son
Suivez notre progression et donnez votre avis sur l'art et les idées sur http://gerrymandergames.blogspot.com/ !

Comment jouer

Combinez les animaux pour plus de points ! W, A, S, D - Déplacer le Dr. Souris - Viser. Clic gauche - Tirer au pistolet paralysant. Clic gauche - Piéger les créatures étourdies. Clic droit - Déplacer la créature étourdie. Barre d'espace - Bombe ADN pour mélanger les créatures. Échap - Pause. Tab - Couper le son

Mises à jour des développeurs

Feb 12, 2011 1:36pm

- New Tutorial

Commentaires

0/1000
VeissWynd avatar

VeissWynd

Mar. 12, 2011

8
0

@tomatoman - The game was advertised among many friends, and with a bit of networking, the creator managed to lure in many of us who would appreciate this game.
Join dates are near or after the game was posted cause to vote, we had to make an account on kongregate.

VeissWynd avatar

VeissWynd

Feb. 14, 2011

14
1

Hahah awesome end result! And in only a couple of weeks, Congratulations! I actually find the aiming more fun this way rather than if it were easier - in response to what someone else says. Just getting my opinion out there. Any bit easier and it would be too easy. I like anticipating the movement of the animals. If anything, I wish some of the animals wouldn't keep so still for so long after spawning. I feel there were too many of those to my taste. Maybe add difficulty settings? =D Make the hardest setting crazy, rabies-ridden or something...for fun. - and make that a part of the achievements.
Can't wait to play any of the updates mentioned!

TrevorPriceWolf avatar

TrevorPriceWolf

Feb. 16, 2011

11
1

Glad to see you finish it i remember it when it was just a baby...

celticconundrum avatar

celticconundrum

Feb. 14, 2011

11
1

Thanks DoubleWare! Actually we only had to worry about 6 characters because we developed an animation system that allowed us to swap out the top and bottom halves at the click of a button. And the Evil Dr. was just a texture swap. But yes, we were real busy! And thank you to everybody else who played and enjoyed the game. We had a blast making it even though it was stressful in such a short time period.

Erado7 avatar

Erado7

Apr. 21, 2011

3
0

I think you should add more creatures, or add a new feature: When a creature is stunned and there is not a creature close enough to mix the two, and you still throw a bomb, it causes the creature to mutate.