In Between: Minimalist Target Game

In Between: Minimalist Target Game

par cerivitos
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In Between: Minimalist Target Game

Note:
2.9
Sortie : November 08, 2017
Dernière mise à jour : November 15, 2017
Développeur: cerivitos

Tags pour In Between: Minimalist Target Game

Description

Mise à jour 15 nov. ’17 : Mode Infini ajouté – commence doucement pour vous familiariser avec le jeu puis devient plus difficile ! Jeu de cible minimaliste hardcore avec un objectif simple : arrêter la barre dans la zone cible. Touchez le centre de la zone pour un tir parfait ! Les réussites consécutives augmentent votre multiplicateur de score, mais une seule erreur et vous revenez à x1 ! Infini : Commencez avec une cible plus large pour affiner vos réflexes ! Arcade : Un effet aléatoire apparaît toutes les 5 manches, pouvant aider ou gêner. Classique : La barre raccourcit proportionnellement à votre écart par rapport à la cible. Découvrez la version Android sur le Play Store

Comment jouer

Appuyez sur le bouton de la souris lorsque la barre est dans la zone cible

Mises à jour des développeurs

Nov 15, 2017 12:34am

Update 15 Nov ’17:
Endless Mode added – starts off easy to introduce you to the game but gets harder as you progress!

Commentaires

0/1000
Rogerup avatar

Rogerup

Dec. 19, 2017

4
0

Excellent game.

CoolCrunch avatar

CoolCrunch

Feb. 17, 2018

1
0

Great game, surprisingly intriguing considering the simplicity. Only thing, can you increase the time before the bar starts moving? Sometimes when the number is low (say 20-30) I have already passed the range. Great game though!

MrStahlfelge avatar

MrStahlfelge

Dec. 27, 2017

1
0

Liked it, I think the difficulty is okay at the beginning.
Perhaps you could make it more gracefully when the player failed very tight, go on but without giving a point or something like that.

brokeman11 avatar

brokeman11

Nov. 11, 2017

2
1

I know you state up front that it's a hardcore game, but could really do with a easy/casual mode where the interval starts out fairly wide and shortens as the player progresses, giving the player a chance to get better with their approximations. As it stands, if you're no good at this sort of thing *raises hand*, it'll all seem like luck if you do well.

cerivitos
cerivitos Développeur

Thanks for playing. I see what you mean, I tried putting a guide during the first round for the player to calibrate but starting with a wider range makes sense too. Will look to implement. BTW you got 80+ which is not bad :)