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Comments for Pre-Civilization Bronze Age

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gimmethegepgun

Jan. 14, 2015

Under rating threshold (show) Yaaaay medium difficulty fight/cheats ACTUALLY WORK NOW.

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(3)

Slayton1114

Jan. 14, 2015

Under rating threshold (show) Love the updates, a few of them were sorely needed. However, I'm experiencing significant lag now, and a game like this really has no excuse for lag. Great game otherwise.

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(3)

xD_BOSS_xD

Jan. 14, 2015

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(-3)

zzxxzz3

Jan. 14, 2015

Under rating threshold (show) Wow the Overpopulation event really changed the game. Still, nothing quite like powering through 400% food consumption...

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(1)

AkodoMakama

Jan. 14, 2015

Under rating threshold (show) Badge says "build pyramid by turn 150"; game says "build pyramid by turn 150": Built my pyramid on turn 121, but the game decided that this time, I should only get 120 turns before 'game over'. What a gyp!

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(2)

Amour

Jan. 14, 2015

Under rating threshold (show) Thank you for the great update. And the medium badge is still fair even after that whole rebalancing.

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(5)

bosnangamer847

Jan. 14, 2015

Under rating threshold (show) its my favorite

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(0)

clarusvictoria

Jan. 14, 2015

Under rating threshold (show) Bronze Age version 1.3 has been published! Thank you so much for your comments. They are extremely useful. Please, delete your old games and start new to avoid any bugs of versions compatibility. Notes of the update is available in Update Section.

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(13)

Tiityers

Jan. 14, 2015

Under rating threshold (show) muito legal!

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(-2)

Sega_Shaman

Jan. 13, 2015

Under rating threshold (show) Kinda interesting that it's possible to win via brute forcing your population, especially once you get fishing. It's a slightly panicked way of playing when you choose to never end a turn below 100% risk.

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(1)

Hasstyp

Jan. 13, 2015

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(-8)

Ralphhero

Jan. 13, 2015

Under rating threshold (show) play normal more events happens play hard for so many events

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(0)

Ralphhero

Jan. 12, 2015

Under rating threshold (show) well you can enslave people but need to be on normal so wars could be made

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(0)

Luquinha13

Jan. 12, 2015

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(-3)

Savannah225

Jan. 12, 2015

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(-3)

Navigator001

Jan. 12, 2015

Under rating threshold (show) To max population growth rate put additional ppl into making food. More food - higher pop growth rate. Please read mini-walkthrough in best comment (or find mine own in previous comments)

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(0)

Spieltz

Jan. 12, 2015

Under rating threshold (show) You really should add your marble age game to steam, I would definitely buy it. :)

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(0)

JamieM120

Jan. 12, 2015

Under rating threshold (show) good game

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(0)

Gator15Bait

Jan. 12, 2015

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(-3)

BifernGTW

Jan. 12, 2015

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(-3)

Paleos

Jan. 11, 2015

Under rating threshold (show) Straight up loved everything about this game. Very enjoyable 5/5!

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(1)

MeTheScout

Jan. 11, 2015

Under rating threshold (show) @vesperbot: Because it's a game.

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(5)

vesperbot

Jan. 11, 2015

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(-5)

hainsay

Jan. 10, 2015

Under rating threshold (show) @TimGun, just upgrade fields for the first era, making sure you have a few research points saved for the second era. When you get to that, get a few upgrades of oar (boats) and only upgrade that from now on (except for the upgrades to get towards the last tech).

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(1)

LoshZmei

Jan. 10, 2015

Under rating threshold (show) nice and all ... but is this just a reskin of the previouse or what?

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(1)

Micro102

Jan. 10, 2015

Under rating threshold (show) I know I've played this before. Isn't this just a copy? And one with typos at that.

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(1)

nimrodplanete

Jan. 09, 2015

Under rating threshold (show) At the year 1917 BC my scientists stopped the current of time completely, while I register a 181M new citizens each not-year and poker with 77k research points on top of my world wonder #10.

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(2)

alkarionlog

Jan. 09, 2015

Under rating threshold (show) its just me or the production output is wrong? shows 47M /t and I get 17M each turn..

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(0)

TimGun

Jan. 09, 2015

Under rating threshold (show) I cant get my amount of citizens high... How you guys even do that XD

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(0)

dtomg

Jan. 09, 2015

Under rating threshold (show) it wasn't that great but it gave me something to do for 10 mins before I lost interest

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(0)

Samoshi

Jan. 09, 2015

Under rating threshold (show) ive tried this 5 times, the fifth time i finally had something going.. and then, out of the blue, 1000 of my worshippers vanished...... :\ that sucks

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(0)

WolfMaster91

Jan. 08, 2015

Under rating threshold (show) I think the difficulties need tweaking. It says that Settler has a higher chance of good events happening, yet the first time I played it after losing Deity a few times, I didn't get anywhere near as many special events like increased food production from finding items or whatever, and each new dynasty had a negative effect. It went: Frailty > Frailty > Frailty > Wasteful > Stupidity. But on Deity all I ever got were positive dynasties.

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(2)

xyxzz

Jan. 08, 2015

Under rating threshold (show) I think I broke the game... Levelled writing to, like, level 20 or so, and got 7 research points every turn. So I added then to writing again a few times and boom! 2k research points per turn, for all my technology needs! I promptly went and leveled the technologies to lvl 100 and above, and then stuff got weird - I think the numbers and stuff exceeded their boundaries, and were displayed as zeroes, but still worked as billions or trillions or whatever it was in the end. Remember kids – stacking up percentages is dangerous! :D

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(3)

edwfit21

Jan. 08, 2015

Under rating threshold (show) didn't like it

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(2)

Leucio

Jan. 08, 2015

Under rating threshold (show) why not hard badge?

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(0)

pewede85

Jan. 07, 2015

Under rating threshold (show) Decent

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(0)

pewede85

Jan. 07, 2015

Under rating threshold (show) Decent game, altough luck is a very big influence how, and if, you are gonna build the wonder.

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(1)

Puqepy

Jan. 07, 2015

Under rating threshold (show) @GamingGnawer Integeroverflow ;) And what do we learn? The maker used 32-Bit Integers :D

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(2)

GamingGnawer

Jan. 07, 2015

Under rating threshold (show) Fun fact! Once you reach get far enough (after beating the game) you run into "features" concerning number representation, the lvl 15 wonder costed -1.8B and upgrading to lvl 50 was essentially free... Then you get ~2k research points in one turn and after upgrading selection to lvl 500 the food gain reads "+null" :D

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(7)

NaYa

Jan. 07, 2015

Under rating threshold (show) It would've been nice if I could level up previous tier tech after advancing.

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(3)

qoot8

Jan. 07, 2015

Under rating threshold (show) "to enslave" means i need to FLEE good i learned smh *aiming for the badge*

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(1)

Draconis_Maximus

Jan. 07, 2015

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(-3)

MaddAddams

Jan. 06, 2015

Under rating threshold (show) I felt like this game was one giant positive feedback loop. Start winning? Nothing can stop you! Start losing? Might as well hit restart, son. Interesting, enjoyable games need to have a way for you to come back from defeat, and make things more difficult when everything is going well.

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(6)

jhd1995

Jan. 06, 2015

Under rating threshold (show) Nevermind... thats just how good the tip is.

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(0)

jhd1995

Jan. 06, 2015

Under rating threshold (show) Ok... on the first time that i follow zzxxzz3's advice, I get into a war with one of my neighbors, never get attacked and steal three culture, I finish step one about 600 years early and then reach population cap... I think i might have had some four leaf clovers in my salad or something.

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(0)

JNAProductions

Jan. 06, 2015

Under rating threshold (show) Pre-civilization bronze age... Hm, something seems off about that. Ah well. Hunter-gatherers before the existence of civilization were well known for their metallurgical skills.

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(2)

monkeymatic

Jan. 06, 2015

Under rating threshold (show) Gotta say, I'm not sure how having an Army strength of 45M then upgrading the strength (apparently by 50%) results in 46M...Also, when you lose a battle, it will tell me I've lost say 40000 people, but my population figure falls by a lot more than that...

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(6)

nukydel

Jan. 06, 2015

Under rating threshold (show) Oh and also I would like to know where I can get the music downloaded..

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(0)

Navigator001

Jan. 06, 2015

Under rating threshold (show) The hardest thing was start: good is what zzxxzz3 gave plus: put all (12) ppl into field x turns, then first mysticism (1) man into - around 0.3 ppl income and to no let be lower. Next breeding - 2 ppl into, then cattle - 7 ppl into, rest of ppl into field and full temple. Mysticism - around 3-5 ppl and maxed population putting max ppl into cattle - stay around 8%. When i put a little less attention to praying than maxed population is started to make sense. Before (around) 4000 i buy stone weanpons to build barrack - build it and danger high treat drops significantly frreing extra ppl :) Try as far as you can to buy and to put ppl into production!

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(1)

nukydel

Jan. 06, 2015

Under rating threshold (show) In Desc of Neolithic Age it has a typo saying 'If' instead of 'Of' after 'the using' and before 'nature elements' Your Barracks gives a massive 5000% Strength bonus but your Walls give you 50%... Like those numbers are right... BTW Whenever a battle occurs this happens to be the formula: If Enemy Strength Or Leaders Cunning is Low than 100% Win Chance. If Enemy Strength Or Leaders Cunning is Medium Or High 100% Fail Chance. Every 10K population the threat level goes slightly up also. For example Turn 404 with a massive power of 16m with Threat at 37%. If I put all my people I would have a strength of 20m still 31% that's pretty good I would say. And at the end there is an automatic collapse where the population collapses. It sounds a bit like Babylon which also was quite emptied in its final days. Dates are still pretty snappy so yeah.... There were many nasty neighbors that would try to attack it so explains a lot.

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(1)

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