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Comments for Pre-Civilization Bronze Age

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add21

Dec. 25, 2014

Under rating threshold (show) 1.4 mil construction points at 150. GG.

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(0)

mekklar

Dec. 25, 2014

Under rating threshold (show) Great game. One slight annoyance: Need better control with the +'s and -'s. Later in the game, the scale gets out of proportion: + adds a few and - subtracts many. Other games use keys + mouse click to control how big the effect is

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(5)

czardeathshead

Dec. 25, 2014

Under rating threshold (show) "Go now warriors of Our glorious tribe!" The Chieftain yelled to his people. "Follow me to Our destiny!" The warriors howled with the rage of a thousand demons. Since the year 2000 they had been beset by barbarians and other tribes. They knew they would not be remembered for their work as farmers, fishermen, workers, or herdsmen. They had built their wonder too late to be of any importance. What they would be remembered for however would be carnage. In this year of 1323 the tribe set out. Men, Women, and Children in total a million strong, armed with their weapons they set out to carve their memory into their enemies bones.

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(3)

gimmethegepgun

Dec. 25, 2014

Under rating threshold (show) Mining is one of the best techs in the game to put multiple points in since it increases the effectiveness of your production workers. Unfortunately, higher-age production techs only increase the number of workers when you put more than 1 point in, which makes Mining generally be a better tech than the later production techs. Dump as much into it as you can before Copper Age.

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(0)

Giba711

Dec. 25, 2014

Under rating threshold (show) the game just ran crazy at turn 1083

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(0)

Glitchv0

Dec. 24, 2014

Under rating threshold (show) Why is it that the years per turn slow down significantly after 2000 BC? I wanted to get to 2014 A.D. (to keep current, you know), and realized that 200 turns later I was still 1800 B.C. Come on, now. Maybe that's to keep us from progressing too far. At that point in the game, it's war nearly every other turn. Always fight, even losing millions of people, to gain an extra 10% bonus, and since it's too much of a pain to constantly increase max population anyways. The huge food surplus can quickly replenish the people that are lost. Overall, an interesting game. 4/5.

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(2)

abohn

Dec. 24, 2014

Under rating threshold (show) The year is 1659 BC, the great city of Atlantis has over 13 million people, but with our pathetic army of 10 million, many people seek to invade and steal our women and children, often taking millions of people in the process. Luckily we are able to reproduce quickly enough to gain another 3 million in a year. 5/5 really life like!

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(7)

bloont

Dec. 24, 2014

Under rating threshold (show) Also, might be a rounding bug here, but I'm on turn 143, production reads 1.5m at the top (assume I'm actually a little short, saw that in the population window before), I've researched megastructures, but the pyramid in the building window is greyed out. Maybe the victory conditions shouldn't be rounded up? (Or a mouseover could show the actual number?) Not trying to be nitpicky, but I guess I am anyway.

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(3)

bloont

Dec. 24, 2014

Under rating threshold (show) Well, I guess I understand later in the game (when the pop gets big) but it doesn't make so much sense in the early rounds.

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(1)

kudos1000

Dec. 24, 2014

Under rating threshold (show) I got tired of taking care of my people, so I sent them to the mines for 100 years, with no food. Somehow, they almost survived the 100 years. But they died. 10 years later, a neighboring village attacked my empty empire. My zero villagers fought valiantly and drove them away, but not before losing ten of their own. Interesting glitch

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(0)

protag0506

Dec. 24, 2014

Under rating threshold (show) after back to back assaults on my civilization im down to 3 ppl everyone is starving we must farm to survive, shit 100%danger lvl hmmmm

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(2)

bloont

Dec. 24, 2014

Under rating threshold (show) I don't understand why the minus symbol takes so many people off production at once.

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(2)

algy1

Dec. 24, 2014

Under rating threshold (show) Easier than stone age.

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(0)

New_Melody

Dec. 24, 2014

Under rating threshold (show) Considering that there are only 7 wonders of the world, I assume only 7 people have beaten this game by creating the Pyramid?

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(0)

Kenji135

Dec. 24, 2014

Under rating threshold (show) @Baalor I suggest level 3/4 tier 1 culture. At level 1, the culture gained is too low to save up a lot of points for the second age. At level 3/4 however, you can comfortably ramp up more points as you skip the turns waiting for the next age. Furthermore, you'll waste a lot of time trying to upgrade everything to level 1 without a level 3/4 tier 1 culture which is counterproductive.

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(0)

Baalor

Dec. 24, 2014

Under rating threshold (show) If you're having trouble, you're probably handling research wrong. Because the cost of research goes up with each point, getting research points early actually makes the game MUCH harder later on. For the first two ages, ignore culture, focus on population and a bit of production. Try not to upgrade anything past level 1 unless necessary for population growth. As you get near the next age, you can save up some research points... holding points and spending them after the age changes is usually much better than spending them in the current age, unless you're against the population limit. When you enter the final age, you should have a few research points ready to go, and can focus on getting production up. Never upgrade religion (culture) past level 1 in any age.

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(10)

Arrensword

Dec. 24, 2014

Under rating threshold (show) and 2151 turns later we get to the birth of Christianity

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(0)

Dennyroxsox

Dec. 24, 2014

Under rating threshold (show) kinda bad that tier 3 has no population talents, and you can't select tier 2 talents at tier 3

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(1)

Revstarter

Dec. 24, 2014

Under rating threshold (show) Ill admit I do enjoy this game but I worked hard and survived every tribulation with my people from constant loss to invaders to constant losses to food production and it has the audacity to say I LOSE because I didnt build the useless pyramids! Ugh 4/5 The ending kinda erks me I dont see why we should win or lose at all.

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(4)

tacoterminator

Dec. 24, 2014

Under rating threshold (show) @lisyonok it costs 2 million resource points, you gotta make sure you dont waste them on things you dont need and start saving up on them before you even get to the Pyramids in the tech tree

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(1)

Lisyonok

Dec. 24, 2014

Under rating threshold (show) ok, what da hell? three times i already got to pyramids, and i can't build it! Enough point, researched everything, and i can't build it!

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(0)

Drak0n

Dec. 24, 2014

Under rating threshold (show) Great game. However, the goal is arbitrarily and only a downside to the game. The whole game is about expanding, staying ahead of competition. And after a certain amount of turns you get the message: well, you didn't expand fast enough, you lose. Not that you did anything wrong, you just didn't complete our arbitrary goal. I would rather see my entire civilization go up in flames because the enemies got stronger faster than we, than to get a message saying: okay, now you lost

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(9)

fadeshiro

Dec. 24, 2014

Under rating threshold (show) I've never seen such a simple yet buggy game. Whenever I press the + and - buttons, they just add and subtract random amounts of people. Why would the + add 5 and the - subtract 220?

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(9)

Ian61

Dec. 24, 2014

Under rating threshold (show) I want the ability to give up on battles. No one would die, but the land would be taken away.

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(0)

jopse88989

Dec. 24, 2014

Under rating threshold (show) es muy buenojhiuafn

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(-1)

Zet55

Dec. 24, 2014

Under rating threshold (show) Building the pyramid just enraged the other tribes, I wonder where are they continue getting so strong armies and great tacticians.

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(1)

Zet55

Dec. 24, 2014

Under rating threshold (show) 35k people, I flee, failure, people killed 1516, people remaining 28k, wtf?

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(2)

smurf55

Dec. 24, 2014

Under rating threshold (show)

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(-4)

Kenji135

Dec. 24, 2014

Under rating threshold (show) @branden23 That's probably because the modifiers only affect the base value. For example, 400% of 100 is 400 and when you add 50% it'll become 450% of 100 which is 450 instead of 150% of 400. Which makes a lot sense so that the numbers don't get too large and cover up the whole screen. There should always be a balance between base value and modifiers to achieve maximum result. Just get more babies instead of depending on the modifiers. It works way better.

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(1)

branden23

Dec. 24, 2014

Under rating threshold (show) my strength was 402k[402,000] and I upgraded my walls to level to cuz it said strength +50%. My new strength should have been 603k[603,000] but it only rose to 422k[422,000]. WTF?!? IT SHOULD HAVE ROSE BY 101,000 BUT IT ONLY ROSE 20,000!!... Sure this is not a big deal but what if I didn't notice this and kept fooling my self? I would have died.

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(2)

Kenji135

Dec. 24, 2014

Under rating threshold (show) As an addendum, do note that upgrading pyramid do NOT increase your productivity although the numbers did change. In my case, I should be getting 15M of production per turn but end up getting only 2~3M per turn which is even lesser than the 7.7M that I should get from the mines. If the devs ever fix the problem in the future, then the best way for the endless levels are to juggle between code of law and upgrading pyramid and occasionally upgrading tier 3 food/mine/culture. Upgrade food if you can't reach the maximum capacity (due to code of law) by the time you gained a new culture point. Upgrade mine/culture if you need more than a turn to upgrade code of law/pyramid. Ideally, you should be able to upgrade code of law AND pyramid whenever one is available. Do note that you've to invest a few levels in city planning first to ramp up the population size before applying the % from code of law.

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(0)

Gamer2581

Dec. 24, 2014

Under rating threshold (show) Although I like challenges, it seems a bit much to build that pyramid in just 150 DAYS.

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(1)

Kenji135

Dec. 24, 2014

Under rating threshold (show) There's really not much strategy/difficulty to the game if you just do what the game's begging you to do: horde culture points. There's little to no benefit in investing culture points on first and second tier technology since the increase in productivity/worker capacity is minimal while new points are harder to get. Instead, start every era by focusing on things in this order: culture, food, productivity and capacity. Do not increase anything beyond level 1 with the exception of tier 1 culture (level 3~4), tier 1 cow (level 2~3) and tier 2 fish (level 3~4). Build buildings whenever available and just skip turn until new era for plenty of extra points. Spend it on culture/food first and then allocate all workers in farm/cow into the fish/temple. In case famine hits early in the game, just restart until there's no bad food production for at least 15~20 turns. If you don't plan on focusing on cow/farm like me, don't upgrade tier 2 cow/irrigation for more points.

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(3)

branden23

Dec. 24, 2014

Under rating threshold (show) wow I beat the game on chieftain with 1 turn left. there is no way I can win on the hardest level.

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(1)

midnightxane

Dec. 24, 2014

Under rating threshold (show) It is far more important to keep your danger out of red this time. No more sitting at 12%, the bad events just wreck.

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(1)

panderson

Dec. 24, 2014

Under rating threshold (show) the key is to increase population by upgrading agriculture while using cattle and fish to not lose too much time. Then a much bigger population will give huge passive bonuses for culture and production. Build mine before te Pyramid.

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(-1)

danielbrines

Dec. 24, 2014

Under rating threshold (show)

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(-3)

jpezeshk

Dec. 24, 2014

Under rating threshold (show) Broke the game at Turn 1180 (Diety)

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(-1)

Jagan420

Dec. 24, 2014

Under rating threshold (show) Came back to get the badges, and "Survival" is a much more accurate description of what actually happens after the end.

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(3)

ittlecas

Dec. 24, 2014

Under rating threshold (show) Production numbers are also wrong. I'm currently showing a +57M to production (details say +20M passive and +13M from the mountain) but only receiving a +20 per turn. Is only the passive production actually working?

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(6)

ittlecas

Dec. 24, 2014

Under rating threshold (show) Key to the raids (or at the very least to the enslavers): if army str = low, fight them. If the leader int = low, cheat them. If neither is low = flee from them. With this strat, I can still grow easily with a 50% threat level.

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(6)

ittlecas

Dec. 24, 2014

Under rating threshold (show) So I'm in 1785 BC yet with 1.4m pop and enslavers are almost constant. Problem being that the option results dont agree with the actual numbers. For example, I flee and it says 40k dies but real population dropped 200k. Next I fight and it says 20k enslaved and 200k died in the attack but real numbers only dropped by about 30k. Theres a bug in the reporting system somewhere

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(4)

TrueWolves

Dec. 24, 2014

Under rating threshold (show) I.. wait, wow. Turn 786 on Deity level and I was focusing on rediclous amounts of food/population, basically always being at 100% Threat... and.. the game just couldn't take it anymore. All the data started to overflow and I now have a basicly unlimited amount of research and production, amongst having overflowed the population cap many times over when realizing what I could do with this. My people have transcended their simple plane of reality and it's still before 1300 BC. How do I even.

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(8)

god343

Dec. 24, 2014

Under rating threshold (show) Threat level keeps rising in endless mode. There's no way to avoid that. So what's the point?

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(2)

paljar

Dec. 24, 2014

Under rating threshold (show) finish in turn 108 tech tree: http://imgur.com/Wg6WoiJ

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(0)

victoryordeath

Dec. 24, 2014

Under rating threshold (show) I very much enjoyed the game, however I seem to have broken survival mode. When my population exceeded the maximum value stored in an integer, the game broke entirely and immediately terminated my playthrough.

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(1)

Yoctos

Dec. 24, 2014

Under rating threshold (show) Great game, 5/5 challenging and some good strategies to come up with. I'm very sceptical of some of the math going on though. I'm on hardest difficulty at 1519 BC. Threat is always near 100% nowadays. I Failed a fleeing option and lost "59828" and my pop count went from 1.5M to 1.1M. I'll enter it as a bug as well when i can get the necessary screenchots.

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(-1)

fhhuber

Dec. 24, 2014

Under rating threshold (show) Unlocked ALL of the the research tree except the pyramid... got my research point and... it won't let me unlock it. GAME FAIL

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(-1)

thedarkne

Dec. 24, 2014

Under rating threshold (show) Why would I want to build walls for 1m production when I can save up a few more turns and win with 2m?

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(0)

jjbvd1993

Dec. 24, 2014

Under rating threshold (show) @lonelyterrorist put a lot of people in the food production, If your society has enough food, they'll keep growing:)

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(1)

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