Nightmare Runner

Nightmare Runner

par clockworkmonster
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Nightmare Runner

Note:
3.7
Sortie : May 30, 2012
Dernière mise à jour : June 04, 2012
Développeur: clockworkmonster

Tags pour Nightmare Runner

Description

Échappez à un cauchemar sans fin hanté par des créatures monstrueuses !

Comment jouer

Tir automatique. Visez et sautez/double sautez avec la souris. Vous pouvez aussi sauter avec W ou HAUT ou ESPACE. P met le jeu en pause.

FAQ

Qu'est-ce que Nightmare Runner ?
Nightmare Runner est un endless runner shooter rapide développé par Clockwork Monster où vous traversez des niveaux sombres inspirés des cauchemars en évitant les obstacles et en éliminant des monstres.

Comment jouer à Nightmare Runner ?
Dans Nightmare Runner, vous contrôlez un personnage qui court automatiquement vers l'avant, sautez pour éviter les dangers et utilisez votre arme pour tirer sur les ennemis qui apparaissent sur votre chemin.

Quels systèmes de progression existe-t-il dans Nightmare Runner ?
Nightmare Runner propose des améliorations à débloquer entre les parties, comme de meilleures armes, des vies supplémentaires et divers bonus pour survivre plus longtemps.

Quelles sont les principales fonctionnalités de Nightmare Runner ?
Le jeu inclut des niveaux aléatoires sans fin, une variété de monstres et d'obstacles à surmonter, des power-ups, des améliorations d'armes et des niveaux de difficulté croissants pour une grande rejouabilité.

Qui a développé Nightmare Runner et sur quelle plateforme peut-on y jouer ?
Nightmare Runner a été développé par Clockwork Monster et est disponible en tant que jeu navigateur sur des plateformes comme Kongregate.

Mises à jour des développeurs

Jun 4, 2012 9:56am

Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.

Commentaires

0/1000
dee4life avatar

dee4life

May. 31, 2012

1355
43

Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.

clockworkmonster
clockworkmonster Développeur

There will be a sequel with more stuff. I am taking note of all your comments to improve the game.

ImWatchingYOU541 avatar

ImWatchingYOU541

May. 31, 2012

1806
64

I love it when the developers actually respond to our comments 'cause its good to know they're human.

clockworkmonster
clockworkmonster Développeur

I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!

VDOgamez avatar

VDOgamez

Jun. 12, 2012

610
24

I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.

clockworkmonster
clockworkmonster Développeur

That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.

alt99 avatar

alt99

May. 31, 2012

961
49

a few issues...

1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.

2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.

3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.

clockworkmonster
clockworkmonster Développeur

UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!

blckdrgn2240 avatar

blckdrgn2240

May. 31, 2012

855
47

I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.

clockworkmonster
clockworkmonster Développeur

UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.