Nightmare Runner
par clockworkmonster
Nightmare Runner
Tags pour Nightmare Runner
Description
Échappez à un cauchemar sans fin hanté par des créatures monstrueuses !
Comment jouer
Tir automatique. Visez et sautez/double sautez avec la souris. Vous pouvez aussi sauter avec W ou HAUT ou ESPACE. P met le jeu en pause.
FAQ
Qu'est-ce que Nightmare Runner ?
Nightmare Runner est un endless runner shooter rapide développé par Clockwork Monster où vous traversez des niveaux sombres inspirés des cauchemars en évitant les obstacles et en éliminant des monstres.
Comment jouer à Nightmare Runner ?
Dans Nightmare Runner, vous contrôlez un personnage qui court automatiquement vers l'avant, sautez pour éviter les dangers et utilisez votre arme pour tirer sur les ennemis qui apparaissent sur votre chemin.
Quels systèmes de progression existe-t-il dans Nightmare Runner ?
Nightmare Runner propose des améliorations à débloquer entre les parties, comme de meilleures armes, des vies supplémentaires et divers bonus pour survivre plus longtemps.
Quelles sont les principales fonctionnalités de Nightmare Runner ?
Le jeu inclut des niveaux aléatoires sans fin, une variété de monstres et d'obstacles à surmonter, des power-ups, des améliorations d'armes et des niveaux de difficulté croissants pour une grande rejouabilité.
Qui a développé Nightmare Runner et sur quelle plateforme peut-on y jouer ?
Nightmare Runner a été développé par Clockwork Monster et est disponible en tant que jeu navigateur sur des plateformes comme Kongregate.
Mises à jour des développeurs
Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.
Commentaires
dee4life
May. 31, 2012
Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.
There will be a sequel with more stuff. I am taking note of all your comments to improve the game.
ImWatchingYOU541
May. 31, 2012
I love it when the developers actually respond to our comments 'cause its good to know they're human.
I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!
VDOgamez
Jun. 12, 2012
I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.
That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.
alt99
May. 31, 2012
a few issues...
1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.
2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.
3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.
UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!
blckdrgn2240
May. 31, 2012
I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.
UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.