Obliterate Everything

Obliterate Everything

par cwwallis
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Obliterate Everything

Note:
3.8
Sortie : October 31, 2011
Dernière mise à jour : November 01, 2011
Développeur: cwwallis

Tags pour Obliterate Everything

Description

Build up your space stations, turrets, and fleet in order to obliterate your enemies and gain control of the nebula!

Comment jouer

1. Click and drag to scroll view.
2. Build Towers for defense.
3. Build Fighter Bays and Starports to automatically manufacture ships.
4. Build supply docks to increase maximum ships.
5. Build Fusion Cores and Accumulators to generate resources faster.
6. Click on a building and use the buttons in the lower right corner to upgrade. Each building can only be upgraded once.

Mises à jour des développeurs

Feb 25, 2013 7:03pm

Sequel is here:
http://www.kongregate.com/games/cwwallis/obliterate-everything-2

FAQ

Qu'est-ce que Obliterate Everything ?

Obliterate Everything est un jeu de stratégie en temps réel sur le thème spatial développé par C.W. Wallis, où les joueurs commandent des flottes pour détruire les bases ennemies.

Comment jouer à Obliterate Everything ?

Dans Obliterate Everything, vous construisez et déployez différents vaisseaux et structures en temps réel pour attaquer les positions ennemies et défendre votre propre base lors de batailles spatiales.

Quelles sont les principales caractéristiques de Obliterate Everything ?

Obliterate Everything propose un mode campagne avec de nombreux niveaux, une variété de vaisseaux et d'armes, des combats en temps réel et une construction tactique de base dans un univers de stratégie sci-fi.

Y a-t-il un système de progression ou d'améliorations dans Obliterate Everything ?

Oui, les joueurs progressent à travers des niveaux de plus en plus difficiles, débloquant de nouvelles unités et armes au fil de la campagne.

Peut-on jouer gratuitement à Obliterate Everything et sur quelle plateforme ?

Obliterate Everything est un jeu de stratégie gratuit sur navigateur, disponible sur Kongregate.

Commentaires

0/1000
evilhost369 avatar

evilhost369

Nov. 01, 2011

780
18

The game has so much potential from concept and gameplay but could you the following: Hotkeys for units/buildings to be built, spacing / radius of each tower (for range), mute button on title screen, selection for available buildings, option to display health bars, a minimap and lastly - please fix starting view of certain stages, it was almost enough to rage quit on certain stages due to not seeing where the base was. (Also include the whole save function like all the other players mentioned).

FriedCookie avatar

FriedCookie

Nov. 12, 2011

241
9

Hint for everyone, I suppose: if you found an ideal location for a building, but you don't know if you can put it there, pause the game. It acts like pausing (not F10-ing) in an RTS, in that you can place towers and buildings while the game is paused. Plus so people can see!

Scram avatar

Scram

Nov. 03, 2011

18
0

I'm sure there are many viable strategies to deal with the 2-2 missions and beyond. But before that I was playing a different game, with steadily ramping difficulty and increasing build options. This new game, where the enemy just has to touch my base to destroy it, is not what I was enjoying. The infection missions should be an alternate gameplay mode, or increased difficulty option. I want to play that core concept, not this mod you are forcing on me.

DonnBarredora avatar

DonnBarredora

Oct. 31, 2011

659
33

Suggestions: shift for multiple building, hotkeys to the buldings. Apart from that it's a nice game.

kalel01260 avatar

kalel01260

Oct. 31, 2011

578
41

Excellent, but definitely needs a way to scroll with the left hand. WASD maybe?