Pixel Defender

Pixel Defender

par DanElectro
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Pixel Defender

Note:
3.3
Sortie : December 04, 2013
Dernière mise à jour : December 17, 2013
Développeur: DanElectro

Tags pour Pixel Defender

Description

Jeu de tower defense avec combos ! Placez les tours comme des pièces de puzzle et débloquez de nouvelles capacités intéressantes.

Comment jouer

Raccourcis : 1-6 pour placer les tours, S pour vendre et U pour améliorer les tours sélectionnées, Échap pour annuler. Faites des combos en plaçant les tours côte à côte. Chaque combo a une tour « principale » (la première listée dans le combo). Toutes les autres tours du combo doivent toucher la tour principale et être entièrement améliorées. Le mur extérieur de la tour ne compte pas pour le lien. Par exemple : si vous dessinez un carré autour de la tour, pour qu’une autre tour soit liée, elle doit toucher la tour à l’intérieur de ce carré.

Mises à jour des développeurs

Dec 17, 2013 5:27pm

Added sandbox mode. Start at wave 50 with lots of cash and you can’t lose! Now you can test combos and layouts at your leisure.

Commentaires

0/1000
SupMaCracka avatar

SupMaCracka

Jan. 18, 2014

11
0

great game... innovative combo system, challenging... would be nice to have some stats on the towers to see which ones are worth using

DanElectro avatar

DanElectro

Dec. 11, 2013

7
0

I uploaded a new version. I think "Ghost towers" should be fixed, if you get one please send me a screen shot (It's hard to track down edge cases). Also a few lag fixes so it should be at least a bit better at the higher levels. And a few balance tweaks, nothing major.

Adonalsium avatar

Adonalsium

Dec. 11, 2013

5
0

I have a few questions regarding the special effects. 1: Is poison damage dealt as a percentage of the enemy health? 2: Do the laser burst and shrapnel projectiles deal the same damage at the tower that produced them, or is it static? 3: Do explosive effects deal more damage to larger targets or strike multiple targets if in range?

Thanks

DanElectro
DanElectro Développeur

Poison does scale with health (to a minor degree), this keeps it from being completely useless in the later levels. Burst and Shrapnel are the same damage as the tower. Explosions are static damage, and hit everything in range.

GSarahC avatar

GSarahC

Dec. 09, 2013

13
1

Is it possible to skip the early-game chattiness once it becomes more distracting than entertaining?

DanElectro
DanElectro Développeur

I'll see what I can do.

Karakikoukalas avatar

Karakikoukalas

Dec. 17, 2013

4
0

Nice game, but a bit frustrating to have to spend so much time on easy lvls and getting pawned once it gets harder

RunDown v0.9
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