Resurrection: Genesis

Resurrection: Genesis

par diablopastor
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Resurrection: Genesis

Note:
2.7
Sortie : August 03, 2012
Dernière mise à jour : August 03, 2012
Développeur: diablopastor

Tags pour Resurrection: Genesis

Description

L’expérience de jeu mélange aventure, plateformes et réflexion. Même si on sent quelques influences, le jeu possède une atmosphère sombre très marquée, une identité forte et une vraie personnalité qui en font une expérience unique. Le jeu est rapide, précis et facile à prendre en main, mais il demande beaucoup au joueur. Il faut s’habituer aux commandes et à la physique du personnage principal pour en profiter pleinement.

Comment jouer

Flèches – Se déplacer. S – Sauter. Très facile.

Commentaires

0/1000
diablopastor avatar

diablopastor

Aug. 04, 2012

1
0

At first it was space, but the key is too big and not have the same precision that the standard keys.

On the other hand, the game was going to have button to shoot, "A", but in the end I left pair a sequel, if the game like it.

CDW151 avatar

CDW151

Aug. 03, 2012

1
0

This game is a real challenge which in this case is both good and bad, it realy gives you something to work towards but at the same time it is just a little too hard when it comes to the very precise jumps and the twin claw thing is impossible to do first try unless you are lucky or work out what its tells are and im sorry but I have to say that making S the jump button is more than just a little annoying (I think that about a quarter of my 500 odd deaths were caused by my pressing the up or W key out of habit rather than S) but the artwork is good and the challenge it provides has kept me playing until my fingers were too sore to continue playing so i have given this 4/5

Drdray77 avatar

Drdray77

Aug. 03, 2012

1
1

Why, of all buttons, is S for jump? So random!

diablopastor
diablopastor Développeur

At first it was space, but the key is too big and not have the same precision that the standard keys. On the other hand, the game was going to have button to shoot, "A", but in the end I left pair a sequel, if the game like it.

jiffypop09 avatar

jiffypop09

Aug. 03, 2012

0
0

The tutorial is the hardest part. What I suggest is to space out the obstacles so you have time to process them. Put the background in the tutorial so people can know that there's good art from the beginning. Last of all is to put a more slick roll animation.

mobsie666 avatar

mobsie666

Aug. 03, 2012

0
0

In the immortal words of Y&T... Falling... I keep falling.....