bRRRainZZZ
par efryt
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bRRRainZZZ
Tags pour bRRRainZZZ
Description
toujours DEMO. si vous attendez le jeu complet, veuillez arrêter de télécharger.
Comment jouer
WSAD – déplacement. shift – courir. 1-4 – sélectionner l’arme active. g – activer/désactiver les armes à lancer. “[” et “]” – objet à lancer précédent/suivant. i – inventaire. r – recharger. z – changer le type de munitions. x – changer le mode de tir. Clic gauche et espace – tirer/lancer.
Mises à jour des développeurs
update:
- city stage generator ( generates roads and buildings with possible multiple floors )
- scene is HIGHLY not optimized ( it depends on scene content which is random )
- there are like 6 AI agents there somewhere ( that number should be increased with next update, you can use F11 to spawn a AI next to player character )
Commentaires
NhoJisDEAD
Mar. 26, 2015
* basic not very good but should work
Place command in death handling area without any Destroy() commands this should prevent lag or freezing caused by the enemy script calling for a nil object.
NhoJisDEAD
Mar. 26, 2015
If you are still working on this game a good way to implement a good death system is to use the command Application.LoadLevel("StartSceneName");
rakefuwdhiuyrdg
Jun. 30, 2013
Are you still working on this game?
rakefuwdhiuyrdg
Sep. 12, 2012
i commented basically the same thing twice cause the first one didn't show up when i reloaded the page
that's ok. enemy damage was disabled in this version intentionaly ( there must be some changes to handle player's death ). but of course it will be added.
rakefuwdhiuyrdg
Sep. 12, 2012
great start i love the zombie skins and the next thing you should work on is making the zombies hurt you when they are 3-4 feet away