CrateRun
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CrateRun
Tags pour CrateRun
Description
Incarnez Cratey, une petite caisse blanche sans défense. Foncez de niveau en niveau en évitant les chutes mortelles, les pics et les balles. Ce ne sera pas facile.
Comment jouer
Flèches ou WASD pour se déplacer, espace, flèche du haut ou W pour sauter.
Mises à jour des développeurs
New version!
- Reduced respawn time
- Increased responsiveness in-air
- Labels are looking better in game now.
Commentaires
wattro
Apr. 02, 2013
i agree with dutcher. the problem with your jump mechanic is that you actively have to stall your jump if you want to not jump the full distance. this is the opposite of games out there that have done this well, is definitely not normal, and is counter-intuitive. since stalling jumps mid-air is unnatural anyways (in real life), then you should just implement the same conventions that other games have done & proven out in the past. if you fix that, your rating will probably go up 0.5 - 1 full point.
Mechanics in this game was deeply inspired by Super Meat Boy. So you are probably criticizing their game design decisions as well as ours. Sadly, changing this requires redesign of levels, changing scoring system so it's probably end up being different game with same graphics, which I don't see reasonable myself.
Mafrume
Apr. 18, 2013
It has an aditional problem. When moving or after jumping, there are some inertia that makes you end 2 or 3 pixels farther that you wanted, what, specially in level 27, is really annoying
Dutcher
Apr. 02, 2013
Very interesting graphics with the rotating block landing right every time, really nicely done. I do think it's hard to really jump accurately, maybe it's just me, but it sometimes seems a bit slow in response when in air.
Maybe we can make it more responsive. Anyway we will definitely try to. Thanks for the feedback.
Jiberish001
Apr. 02, 2013
Completely agree with wattro.
mean
Apr. 02, 2013
the control seemed a bit slippery, but the game was still fun gratz=)