Access

Access

par erferf
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Access

Note:
2.8
Sortie : May 03, 2011
Dernière mise à jour : May 04, 2011
Développeur: erferf

Tags pour Access

Description

Prototype de jeu sur la navigation dans les espaces du quotidien. Les contrôles sont difficiles, mais c'est voulu. Créé pour LCC4725: Game Design as a Cultural Practice - Printemps 2010 @ Georgia Tech.

Comment jouer

W/U - Appuyez pour avancer la roue gauche/droite. S/J - Appuyez pour accumuler de l'élan avant de bouger une roue. X/M - Appuyez pour reculer la roue gauche/droite. Pour avancer, poussez les deux roues dans la même direction. Pour tourner, bougez une seule roue. Si vous tournez du mauvais côté, rappelez-vous que pousser une roue fait tourner le fauteuil dans la direction opposée. Appuyez sur la position neutre de chaque roue pour accumuler de l'élan avant d'avancer ou reculer.

Mises à jour des développeurs

May 3, 2011 9:02pm

5/4/11 – Initial release. More levels/goals to come. For the commenter noting the wonky collisions, they are fixed/better now.

Commentaires

0/1000
mykexyz avatar

mykexyz

May. 04, 2011

6
0

This game makes an interesting statement, but I think it needs to be a little more fun in the process. By the end, my frustration was misplaced -- It wasn't with the lack of access to places and the people; it was with not knowing what I was really doing. I had no clear goal other than getting to a randomly placed green square. Am I going to class? Am I going to knee surgery? Am I going to find a hooker?

The control scheme is interesting, however, I don't like there are only 4 directions I can go in. I feel like if the time to try and support this mindset and feel of chair control is spent, then I shouldn't just turn 90'degrees because I spin the left wheel as lightly as possible.

As a social statement, I get it. As a game though, I think maybe I'm missing it a little. Good effort all around, I think this style of game with a bit of polishing can really turn out to make a statement and be fun.

OneShadow avatar

OneShadow

May. 04, 2011

5
0

Managed to get through the levels with only the w and y keys, but thank you for providing a means of speed control (I think that is what the other four forward keys were for). I believe the original intention is to get that feeling of actually pushing each wheel to move along.
And while people usually don't move into wheelchairs, If they simply moved out of the way, or stopped early, there wouldn't much of a challenge. I do agree there should be some indicator of the goal's location. Overall, it's a great concept. 5/5

honnza avatar

honnza

May. 04, 2011

5
0

did I just apologise to a brick wall?

yettohaveone avatar

yettohaveone

May. 04, 2011

4
1

Intresting, unpolished concept. And I don't think normal 'everyday' people would walk into a wheelchair without trying to avoid it.

necomni avatar

necomni

May. 09, 2011

1
0

OMG I LOVE WHEELCHAIRS