Explosive Runner- BETA

Explosive Runner- BETA

par ExplosivePixel
Signaler un bug
Signaler le jeu
Loading ad...

Explosive Runner- BETA

Note:
2.8
Sortie : July 21, 2013
Dernière mise à jour : July 22, 2013
Développeur: ExplosivePixel

Tags pour Explosive Runner- BETA

Description

Salut, nous sommes Explosive Pixel et voici notre tout premier jeu Unity 3D ! Ceci est juste notre première version bêta publique et nous serions ravis d’avoir vos retours. Dans Explosive Runner, vous incarnez un Coureur Explosif. Si vous touchez quoi que ce soit... vous explosez. Ironiquement, Explosive Runner voulait aussi être mécanicien... mais tout ce qu’il touche explose. Après avoir tenté de réparer une bouche d’incendie, il commence à faire s’effondrer toute l’infrastructure de la ville. À vous de l’aider à s’échapper en évitant les obstacles, sautant par-dessus les trous et en ramassant vos précieuses engrenages.

Comment jouer

Espace : Sauter (maintenir pour sauter plus haut). Échap : Menu Pause

Mises à jour des développeurs

Jul 21, 2013 11:38pm

Version 1.1
-Rebalanced jumping and gravity
-Left Ctrl is no longer necessary
-Auto prompt upon death

Commentaires

0/1000
Robomaldito avatar

Robomaldito

Mar. 19, 2015

1
0

Excellent.Hahaha dat explosion

PartyCrasher101 avatar

PartyCrasher101

Jul. 21, 2013

3
1

Jumps a little high and doesn't really come down fast enough so as soon as you touch the ground you hit a barrier

ExplosivePixel
ExplosivePixel Développeur

I know, the controls are still a bit wonky for many people. I'll try and tune them. Thanks for the feedback

Maxipuddle avatar

Maxipuddle

Jul. 22, 2013

2
3

Wooho! Just got HighScore! (It's ScratchCube from Scratch.mit.edu btw)

ExplosivePixel avatar

ExplosivePixel

Jul. 21, 2013

1
2

I still have the highscore. It's my game but c'mon kongregate! I would like to see someone beat it.

knight12374 avatar

knight12374

Jul. 31, 2013

3
8

Very nice game, but laggs on my computer. I hope each of those trees aren't individual sprites, right? The background (except maybe the buildings) should be flat, combined, 2D sprites aligned to look 3D (if they're not already).

ExplosivePixel
ExplosivePixel Développeur

Thank you for the feedback! It lags on your computer? I tried this game on a Intel i3 1st gen with a Geforce 310 and it ran well. Anyways your advice is still correct. The trees were just laid using Unity's terrain tool. I hope it doesn't use separate instances because like you said that add a lot to the PC rendering load. Thanks for playing.