Rogue Bugs WebGL

Rogue Bugs WebGL

par Farius_22
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Rogue Bugs WebGL

Note:
2.8
Sortie : January 06, 2018
Dernière mise à jour : January 21, 2018
Développeur: Farius_22

Tags pour Rogue Bugs WebGL

Description

Gagnez des améliorations, faites le meilleur score, mangez d’autres insectes et survivez le plus longtemps possible dans ce rogue-like créé sous Unity.

Comment jouer

Utilisez les flèches ou maintenez le bouton gauche de la souris sur le terrain de jeu pour vous déplacer. Navigation dans les menus à la souris. Plus d’informations sur le gameplay dans le menu Comment jouer. Le meilleur moyen de manger les ennemis est de s’arrêter de bouger quand l’animation de repas commence.

Commentaires

0/1000
johnHac avatar

johnHac

Jan. 07, 2018

4
0

controls unclear. please specify how to start attack animation.

Farius_22
Farius_22 Développeur

It is best to stop moving after colliding with enemy bug - the animation should start then - it seems that it is not working correctly when constantly moving while colliding with enemy bug, I need to investigate and fix this. Update: I've rewritten the in game collision, and now the eating animation should start correctly after player mouthpart collided with enemy, even if constantly moving.

Fuzzyfsh avatar

Fuzzyfsh

Jan. 07, 2018

2
1

nice game, but um, spiders do not have homing webs in real life.

Farius_22
Farius_22 Développeur

Yup, I have no explanation on how this would be possible in real life. Even Spider-Man is not able to use homing webs. I just thought that avoiding them when they are following for some time will be cool, but after playing the game for long time I've just added new ability to ignore it, as it started being annoying. I will later change it, so that after unlocking the ability spiders will stop shooting it altogether, and the chance for them to shoot it without unlocked ability will be decreased. Update: Spiders now only have 40% chance to shoot web after seeing/hearing player and spider projectile is now disabled after unlocking ability.

steely99 avatar

steely99

Jan. 12, 2018

1
0

Score is not balanced with upgrades. While "Bug parts multiplier" increases leveling speed it also greatly lowers score. "Attack power" might cause the same problem. I'd suggest basing score on bug parts but then everyone would get the same score if they beat the game. I suck at balancing btw.

Farius_22
Farius_22 Développeur

Good idea, thank you. I've made the score also dependent on bug parts multiplier upgrades, and it is now only increased after enemy bug is eaten.

Sir_Poopington avatar

Sir_Poopington

Jan. 12, 2018

3
1

Good start for a game, but it's too easy and there is nothing to do. But, at least it isn't an idle game, so 5/5

Farius_22
Farius_22 Développeur

Thank you for the feedback. I've uploaded new version of the game with enemies dealing more damage and I've added optional objectives with rewards.