GoldWell

GoldWell

par fastgames
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GoldWell

Note:
2.6
Sortie : October 24, 2008
Dernière mise à jour : October 24, 2008
Développeur: fastgames

Tags pour GoldWell

Description

Allongez le bras robotisé de votre mineur d’or sous la croûte terrestre pour extraire de l’or et remplir vos poches. Mais attention aux monstres qui vous guettent : s’ils touchent le bras, vous perdez une vie !

Comment jouer

Utilisez les flèches pour guider le tuyau et la barre d’espace pour le remonter rapidement.

Commentaires

0/1000
Neotears avatar

Neotears

Jun. 30, 2009

16
0

I wanted to like this game, but the enemies were eventually too frequent, getting to the bottom for more than a second proved an unexciting pain. If the bombs didn't exist, and/or the rate or pipe destruction was reduced by 200%, this could prove more enjoyable. However still tedious and not exciting.
I made it to level 8 before completely losing my interest in defeating it. However, add an Impossible badge to attain level 30, and you've got players. lol..

BoredZac avatar

BoredZac

Jul. 30, 2011

6
0

Considering the way a single enemy can kill you in a matter of seconds, I think the concept of 'health' is kind of a tease. This could be remedied if the monsters died after biting the pipe once (Broken teeth, much?). The bigger monsters could take more, or even a black death character who definitely makes you want to retreat to the defense of your pipe.

I think it would be more challenging if you could travel back over yourself (unless you don't take the monster/damage advice, then it's just overkill). Upgrades and more monster variations (with different traits) would be welcomed. However, as it stands I couldn't make it 3 levels into your game without a great level of frustration and hopelessness that far surpassed challenged and went into a hopeless task that didn't seem to have a reward at the end.

Chaos1984 avatar

Chaos1984

Jul. 14, 2009

17
0

Got Bored with level 1. Its great concept, needs upgraeds, maybe ability to train badgers or something to kill things under ground and stuff etc etc.

2/5

caesar88 avatar

caesar88

Dec. 22, 2012

4
0

ok ...I liked the game ,BUT when someone wins a level the amount of gold should be saved NOT lost when losing in the next level

riverkonqueror avatar

riverkonqueror

Dec. 02, 2013

3
0

Gave up on level 3 so I can't talk to the rest of the game but this seems to be almost as far as anyone really gets in this game... repetitive and dull, no music, passable SFX, bad GFX, controls intuitive, passable game design but bad implementation - becomes much to ohard, much too quickly and there is nothing to differentiate levels significantly given such a steep difficulty curve. Overall, poor game though it might be on to something with a lot of balancing and some reworking.