Decision 3

Decision 3

par FlyAnvil
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Decision 3

Note:
4.2
Sortie : February 04, 2015
Dernière mise à jour : April 04, 2015
Développeur: FlyAnvil

Tags pour Decision 3

Description

Another city taken over with an epidemic awaits you. In Decision 3 you’ll meet allies and restore urban facilities. Fight, conquer, reinforce and protect your growing group of survivors while ridding the metropolis of the plague.

Comment jouer

Tips:
- you can change the control scheme (mouse/keyboard);
- the location of inspectors is random;
- you must perform a direct action, “Frontier outpost” (obviously in adjacent areas) to unlock new areas;
- to found new survivors search the whole map, and revisit areas.

Mises à jour des développeurs

Feb 6, 2015 12:54pm

ver 1.17
+ fixed bug with intro loop
+ fixed some typos

FAQ

Qu'est-ce que Decision 3 ?

Decision 3 est un jeu d’action et de stratégie en vue du dessus développé par FlyAnvil, où les joueurs luttent pour reprendre une ville post-apocalyptique envahie par des hordes de zombies et de mutants.

Comment jouer à Decision 3 ?

Dans Decision 3, vous contrôlez un survivant, explorez les quartiers de la ville, combattez des ennemis, sauvez des survivants, accomplissez des missions et sécurisez progressivement la ville.

Quels sont les principaux systèmes de progression dans Decision 3 ?

Les joueurs gagnent de l’expérience pour monter de niveau, débloquer et améliorer des compétences, collecter et améliorer des armes, et fortifier les bâtiments capturés pour progresser dans les différents quartiers du jeu.

Decision 3 propose-t-il des mécaniques de construction de base ou de ville ?

Oui, Decision 3 permet de capturer, défendre et améliorer des bâtiments et installations à travers la ville, ajoutant une dimension stratégique à l’action.

Decision 3 est-il un jeu solo ou multijoueur ?

Decision 3 est un jeu solo sur navigateur axé sur l’action immersive et la stratégie en solo.

Commentaires

0/1000
technomachin34 avatar

technomachin34

Jan. 19, 2020

225
3

The sequel is on its way, check facebook account of FlyAnvil !

FlyAnvil
FlyAnvil Développeur

follow us on boosty.to/flyanvil

wolves102938 avatar

wolves102938

Feb. 07, 2015

3028
84

I have a suggestion. I have an overwhelming number of normal citizens, that other than the appreciated 100 money a day passive, have little to no use. I think citizens should be "trainable" in some way to be one of the other survivor types.

brotherbeast avatar

brotherbeast

Feb. 14, 2015

2349
70

Make citizens trainable for other jobs, Like small requirements for builder, medium for soldier and alot for engineers.

Allow you to direct your militia to the gun nests in your optpost.

Give you the option to have the people following you in a mission stay put as we can do with the militia.

Where is our chainsaw? We need a good meele weapon.

Have a way to recruit people. Like make an engineer build a CD radio and send messages out to invite people (builders, engineers, etc) to the area which you can recruit while rambling.

Zihaph avatar

Zihaph

Apr. 16, 2015

1408
42

How do regular people bring in more money than a whole factory?

Nemoricus avatar

Nemoricus

Feb. 06, 2015

1456
50

Factories need a serious, serious buff. At best, you get 200 coins per day, and the lowest level is a measly 50. Okay, it only takes a single builder. Fine, I can spare that with a problem. But the higher levels take one and two *engineers* respectively? Over the course of a ninety-plus day game, I've only found ten so far. My team has no problems with capacity. Since the engineers each get me 150 coins every half day, the incentive to upgrade those factories is pretty lackluster.