Glondo

Glondo

par freekazor
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Glondo

Note:
2.6
Sortie : January 26, 2011
Dernière mise à jour : January 26, 2011
Développeur: freekazor

Tags pour Glondo

Description

Glondo is a nerve-wrecking fast-paced game where you control a ball of some sorts.

You have to move along a difficult trail while collecting coins and rubies.

It's not as easy as it sounds though!

You can also make your own tracks and share them with others with the editor.

If you made a super-amazing track that you would like to see in the game in a future release, message me with the code and maybe it's your lucky day!

Note: Since Unity doesn't support copy to clipboard, when saving a level in the editor you will have to manually select the text and press CTRL - C

Comment jouer

- Arrow keys to move in the desired direction
- Space to boost

Commentaires

0/1000
EsCaPeThEfAtE2 avatar

EsCaPeThEfAtE2

Jan. 26, 2011

7
0

5/5! super game love it!

Nitox10 avatar

Nitox10

Oct. 03, 2012

1
0

ohh men the games of this page are awesome!!!

shMerker avatar

shMerker

Jan. 26, 2011

6
3

If I could see where I was going the other problems with this game might be worth complaining about.

EPR89 avatar

EPR89

Jan. 26, 2011

5
5

Add some comfort options. Don't let us chose the character each level. Add a next level button instead of letting us chose from the level list. You could implement different themes and some eyecatchers to make the levels look more interesting. The game itself is alright. Only one thing bothers me. Because of the point of view it is absolutely impossible to judge and control the front and back movement (so to speak the sideways movement) correctly. I suggest getting rid of it and let the track to it instead. I did not finish the level dangerous turns because of that one jump. It simply was going on my nerves too much.

TadnJess avatar

TadnJess

Jan. 26, 2011

4
5

This a pretty cool start to a 'marble madness' type game. There should be a little more background to give one better aspect to the close/far view. A basket at the end of the level akin to a lacrosse goal would also be nice to keep the ball from going past the goal after achieving it. The different balls should do different things like control, speed, momentum, bounciness ect. 3/5

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