Darkness
par gamesarekey
Darkness
Tags pour Darkness
Description
Vous êtes une boule de feu qui doit trouver les 12 points de contrôle pour s’échapper du labyrinthe. Il fait très sombre, la seule chose qui peut vous aider est la lumière que vous produisez.
Comment jouer
WASD pour bouger. Espace pour activer la lumière. E pour débloquer les points de contrôle
Commentaires
brokeman11
Jan. 28, 2018
Too much waiting...for the amount of recharging you do in the game, you should recharge instantly on touching a light, instead of that goofy delay. Also, having to restart at the start point each time kind of defeats the purpose of checkpoints, doesn't it? Nice concept, though
Brokeman11, in the game you are in a maze so if you would respawn on the last checkpoint you were, you could spawn on the other side of the maze so you'll have to go back, the start point is in the middle so you can go to every direction. The intention of the checkpoints is to recharge your energy while you're discovering more of the map. Thanks for suggestions.
roselina1975
Aug. 25, 2020
I wonder if the creator knows the difference between "checkpoints" and "Recharging Spots"...
brokeman11
Jan. 31, 2018
First off, thanks for the response (I mean that). Second, all I'm saying is, at present, you could get through one tricky part, set a check pt, die immediately afterwards on a second tricky part, then respawn at the start having to go through the first tricky part again before you can even attempt the second part. Combine that with the lack of a savefile (at least mine didn't save) and you get a formula for ragequit. Yes, restarting at your last position might make the game too easy. But as it stands, this game is freaking HARD. I dunno, just my two cents here.
Thank you, in my next projects i'll use those tips.