Ball Shooter II

Ball Shooter II

par gamesgeni
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Ball Shooter II

Note:
2.7
Sortie : September 06, 2010
Dernière mise à jour : September 06, 2010
Développeur: gamesgeni

Tags pour Ball Shooter II

Description

Votre jeu de tir de balles préféré – Ball Shooter avec de nouveaux thèmes et une boule magique pour changer votre position de tir. Tirez vite, tirez avec précision – n’oubliez pas que vous devez éliminer toutes les balles du plateau pour passer au niveau suivant. Plus vous éliminez de balles, plus votre score est élevé ! Alors, préparez-vous et GO !

Comment jouer

Tirez sur les balles en formant des groupes de trois balles ou plus de la même couleur. Utilisez la boule magique pour changer votre position de tir. Utilisez la souris pour viser et cliquez pour tirer.

Commentaires

0/1000
Longcelot avatar

Longcelot

Sep. 12, 2010

2
0

1st level is soo easy.i was expecting the difficulty to increase gradually but second level already gets very hard.it needs a visual wall around the map, it just doesn t seem to bounce where i want it to be.

Bulbachu avatar

Bulbachu

Sep. 06, 2010

5
3

Did anybody else think, at any point in time, "Get out of my f***ing way, genie! I'm trying to line up a shot!"?

petesahooligan avatar

petesahooligan

Sep. 06, 2010

3
3

I don't feel like this went far enough to improve on the original. While the feature of shooting from different vantage points is clever, it's not introduced in a way that provides any significant advantage...aside from perhaps the one next shot. I would have preferred more control over when and how my gun position changes occurred...perhaps in special bonuses that were unlocked in the conglomerate, or something. Being able to restart where one left off rather than from the beginning is always nice...even though it's clear that you expect people to be playing for score, I'd rather have interesting levels if given the choice. Suggestions: More obvious "walls" to estimate bounce...new fun features (temporary laser pointer, exploding balls, etc.)...and conceptual level design would be great considerations for Ball Shooter 3.

Bulbachu avatar

Bulbachu

Sep. 06, 2010

2
2

Here's a suggestion - how about not using up a life/ball (whatever you call those yellow/orange things in the top left corner) when you miss with one of the ball shooter position changers? I mean, sometimes people want to stay at the same place instead of moving.

WilmRoget avatar

WilmRoget

Sep. 06, 2010

2
3

this has too many problems to be worth playing even a second time.