My Ghost and I (demo)

My Ghost and I (demo)

par gmitchell27
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My Ghost and I (demo)

Note:
1.8
Sortie : May 20, 2020
Dernière mise à jour : May 20, 2020
Développeur: gmitchell27

Tags pour My Ghost and I (demo)

Description

My Ghost and I is a 2D platformer where the player must utilise the abilities of two characters to collect all of the spirits and open the portal to the next level.

Any feedback/suggestions/improvements would be extremely helpful as this is just a demo and there’s lots of features I still want to add.

Comment jouer

arrows or wasd

FAQ

Qu'est-ce que My Ghost and I Demo ?

My Ghost and I Demo est un idle game développé par GMitchell27 où vous aidez un personnage et son compagnon fantôme à progresser en améliorant diverses statistiques et compétences.

Comment jouer à My Ghost and I Demo ?

Dans My Ghost and I Demo, vous gérez des améliorations et gagnez des ressources tout en progressant automatiquement à travers les niveaux, en faisant des choix pour optimiser les performances de votre personnage et de son fantôme.

Qui est le développeur de My Ghost and I Demo ?

Le développeur de My Ghost and I Demo est GMitchell27.

Quels sont les principaux systèmes de progression dans My Ghost and I Demo ?

La progression dans My Ghost and I Demo repose sur l'accumulation de ressources au fil du temps, à dépenser en améliorations pour renforcer votre personnage principal et son compagnon fantôme.

Sur quelles plateformes peut-on jouer à My Ghost and I Demo ?

My Ghost and I Demo est un idle game jouable sur navigateur, disponible sur Kongregate.

Commentaires

0/1000
bigjus avatar

bigjus

May. 23, 2020

0
0

unplayable due to screen scrolling

chibis223 avatar

chibis223

May. 23, 2020

0
0

The player could use a little - just a tiny bit - of backstory, explanation, and/or tutorial on why you have this ghost and what it does. "Press F" doesn't really cover what its purpose is. Spirit fetching, lever pulling, timeout feature, and body switching could be pointed out with onscreen text. So could the gear on Level 1, because I died several times before realizing that it was not a background element. Some background/foreground elements look too similar (like the level two pillars).

chibis223 avatar

chibis223

May. 23, 2020

0
0

Nice overall design. The green/blue text colors could be more differentiated, though, and less glow effect to make the text sharper and increase readability.

chibis223 avatar

chibis223

May. 23, 2020

0
0

Why not make the feedback screen fit in with the rest of the game?

chibis223 avatar

chibis223

May. 23, 2020

0
0

Exit game does nothing; arrow keys are not limited to the game screen; I died after collecting all fireflies and triggered a bug that did all sorts of messy things that didn't resolve on restarting the level or selecting another one. Messy bug as seen in various levels thereafter includes any number of: reloading the level in a loop only if I haven't released my ghost, reloading in a loop no matter what, permanently assigning my character the running sprite, permanently assigning my character the standing sprite, disabling the WASD keys, disabling the end door, not resetting the spirit count upon starting/restarting a level.