Smart Mutation
par Helldrake
Smart Mutation
Tags pour Smart Mutation
Description
***###IMPORTANT###***. Lisez les instructions ici dans la description. Il n'y a pas de tutoriel en jeu ! Vous êtes une forme de vie mutante créée dans un laboratoire. Votre objectif est de vous échapper ! Parcourez la cage dans laquelle vous êtes enfermé, trouvez les séquences d'ADN (les petits diamants colorés, oui) et obtenez de nouveaux pouvoirs.
Comment jouer
WASD ou FLÈCHES pour se déplacer (flèches recommandé). Vous changez de mutation avec les touches numériques. Vous devez d'abord les débloquer. 1 = Normal. 2 = Brute. 3 = Collant. 4 = Rapide. Évitez à tout prix les formes de vie hostiles et les faisceaux de sécurité. ESPACE pour recommencer un niveau si vous êtes bloqué.
Mises à jour des développeurs
Fixed all the bugs (maybe).
Flipped the design on the third stage.
Deaths Count leaderboard should work now!
Commentaires
CraftyTurtle
May. 24, 2012
The hurdle of the sensors (yellow balls) is high enough that the average gamer would quit before figuring out the sequence. Then they'd write a comment like this one.
FlashFist
May. 24, 2012
Too hard for me... Way to hard for the average gamer.
kgy121
May. 24, 2012
While I admit to having raged at the shooting part (mostly because I had to do it several times after messing up on the next room, dying while still holding right and appearing in the middle of that room), but the part where I did rage quit was after getting to the exit. Was there supposed to be something at the end?
Something like a new room when you hit the exit, or anything really, would be nice.
As i told someone above, that's a bug. Its the first one in the "To fix" list. im sorry about that Edit: FIXED
Hagaren2310
May. 28, 2012
*Dies 41564618189184181691 times*
F*CK THIS SH*T.
PurrNaK
May. 24, 2012
Basic design. The holes in the walls aren't very obvious. You may lose a lot of people because they don't know where to go. In the third area it's really hard to jump over the balls. I can get past two of them then get nailed by the third. I ended up quitting because of it. Basic game design needs. Show the goals. train the user. Then increase difficulty. Make the user invest time and interest in the game before it gets too hard or they quit.
Thank you very much for the detailed response, but I was going for the style of games like "I wanna be the guy" or the hacked levels of Mario Bros. The game is annoying, i know, but once you get the timing of the shooting thing, its honestly not that bad.