Spacedust Defender
par hopeslicer
Spacedust Defender
Tags pour Spacedust Defender
Description
Inscrivez-vous comme [Défenseur] et partez en mission pour protéger votre système solaire contre la menace imminente d’une invasion Bluul ! IMPORTANT : Activez les cookies tiers sur FIREFOX pour pouvoir jouer ! ***Veuillez lire les instructions !***. Crédits : Bruit d’usine par 'yd' sur opengameart. Musique d’ambiance/menu par 'qubodup' sur opengameart.
Comment jouer
[R] pour recommencer le niveau. [P] pour mettre en pause/reprendre. [H] pour masquer l’interface utilisateur. [Échap] pour revenir au menu. [N] pour démarrer la vague. [Clic droit] pour vendre tourelles/murs. [Espace] pour activer/désactiver le tir automatique. [Double-clic] sur une tourelle pour ouvrir le panneau d’amélioration. [Shift+Clic] sur une TOURELLE pour acheter automatiquement ses améliorations. [Conseils supplémentaires] 1. Le bord de l’écran n’est pas solide, ne comptez pas dessus pour vos constructions ! 2. Le prix du [Pillar] augmente de 50 à chaque achat. 3. Maintenez [Shift] pour construire plusieurs objets à la fois. 4. Privilégiez les améliorations des tourelles, elles sont plus efficaces ! 5. Les longs couloirs sont parfois plus utiles que 1 ou 2 tourelles offensives. 6. Appuyez sur [H] pour masquer l’UI si elle gêne l’accès à une tourelle. 7. Utilisez [Shift+Clic] pour améliorer automatiquement les tourelles sans ouvrir le panneau d’amélioration. Bonne chance et amusez-vous bien !
Mises à jour des développeurs
New and hopefully final version released.
Changelog***
Added 9 achievements.
Added 10 tech cards (main turret upgrades)
Added perfomance sliders (in Controls tab)
Added button to start the wave
Commentaires
hopeslicer
Nov. 03, 2018
Hello, this is my first game release ever and it feels rather odd and scary.
I am pretty sure I've missed some bugs here and there but hopefully they won't disrupt the gameplay experience.
Feel free to give me any kind of feedback or even report those sneaky bugs.
Thank you for playing my game!
*Additional Information* 1)Added controls for MAC users [C] to cancel and [C] + [Left Click] to sell the turret. IMPORTANT: If the game is not starting make sure to Enable Third Party Cookies on your browser or whitelist cookies for Kongregate. If you don't know how to do this feel free to pm and I'll be glad to help.
dauntless
Nov. 08, 2018
I've come around to the game. I was narrowminded to think of it as a maze game, when really you have to think of it using the platforms. It's a lot more interesting this way.
Well, it's understandable, it even started as a pure maze td (https://puu.sh/Aqeuo/ad4d03bbdb.mp4) but I was frustrated with the fact the every one of my friends which played the game always built the same layout. I am really glad you find it interesting. Thank you!
jestamus
Nov. 12, 2018
Hey man, the game seems pretty neat!
Ive been looking for a straightforward TD with pathing for a little while and this has certainly filled the niche.
Hope to see more from you if youre still DEVing!
Thank you, jestamus! I will sure not stop here, I am already planning my second game. All the feedback I received got me pretty motivated. :')
C4gamer
Nov. 08, 2018
This game is Awesome! I got burnt out on tower defense games years ago. this has a unique concept and is well balanced. My main issue that i haven't seen addressed is the lack of any pause, unless i am totally missing it :)
Thank you! The pause feature didn't even cross my mind. I now realize that you are constrained by the wave timer. You can't even take a short break to pee or even pause to analyze the bad shading I did on some sprites. I am now working on the infinite mode update and I will surely implement a pause button. I would've made the update right away but my project right now is a mess and as usual I don't make a backup before major changes. :(
crazymagnet
Nov. 12, 2018
Seriously digging this game! I've only had time to play through a few levels so far, but the gameplay/strategy is both fresh and familiar. I love the way the platforms force you to think a little bit differently from other TD games with manipulable paths. The difficulty seems to be scaling well so far; curious to see how it progresses!
Thank you for the feedback, crazymagnet! Have fun! :')