Doofus the Noob: Episode 1

Doofus the Noob: Episode 1

par hyperjag7
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Doofus the Noob: Episode 1

Note:
3.4
Sortie : December 05, 2017
Dernière mise à jour : December 20, 2017
Développeur: hyperjag7

Tags pour Doofus the Noob: Episode 1

Description

L’arrière-petit-fils de Leeroy Jenkins vient d’échouer à l’Université des Aventuriers. Dans sa quête de rédemption, il se retrouve au cœur d’un conflit vieux de plus de 2000 ans. Accompagné d’une bande de compagnons improbables (et indisciplinés !), Doofus se lance dans la plus grande aventure de son époque. Attention : gros fichier (~52 Mo), soyez patient lors du chargement. Réalisé avec RPG Maker MV (par Kadokawa). Quelques problèmes de compatibilité propres aux jeux RPG Maker peuvent survenir. Désolé pour cela.

Comment jouer

Flèches directionnelles ou clic souris pour se déplacer. Z, barre d’espace ou clic gauche = action. Échap, X ou clic droit = menu/retour. SAUVEGARDEZ SOUVENT !! (il peut être nécessaire de faire un clic droit au début d’un tour de combat pour voir l’option fuite). Remarque : pour soumettre vos stats, quittez l’écran du menu pour revenir à la carte en utilisant la touche Échap ou X plutôt que le clic droit de la souris de temps en temps.

Mises à jour des développeurs

Dec 20, 2017 12:16pm

UPDATE Dec 20:
MONSTER LEVEL CAPS!!
- Monsters will still scale with your level, however, they will no longer go higher than the average level of your party, and chances are good for them being lower.
- Also, Monster levels are capped at 10 for the forest, 20 for the ice cliffs and most of the ice caverns, 25 for the foothills, and 30 for the thunder plateau.
- The lion at the end of the forest has been made slightly weaker
- Remember to save often.
- Note: 1 lucky hat works for whole party.
- Note: stats from Genie of the Lamp are permanent.
- Also, the stat submission issue for Thunderbird Killed should (hopefully) be resolved. load up relevant save game and play a bit (open/close menu using X a few times) to resubmit.

Commentaires

0/1000
MrVolpe avatar

MrVolpe

Dec. 12, 2017

14
0

Please consider reducing the monster spawn rate in the Thunder Labyrinth. Trying to get every chest there takes hours even with Doofus and Matt mowing down enemies. Also, for those that are curious, equipping the Pretty Dress and Warp Boots on Melanie and Jared makes them unable to be hit by any enemy attacks.

hyperjag7
hyperjag7 Développeur

Done. And good tip for about the boots and dress. 50% magic and physical evade is a serious must have. I might also recommend the deadeye amulet and the lucky hat... (*hint hint*) Mix and match! Oh, by the way, there are a couple chests you just can't get. So don't worry about it.

XAct avatar

XAct

Dec. 19, 2017

15
0

Knowing how much HP the foes have left would be really appreciated.

Rhazaak avatar

Rhazaak

Dec. 18, 2017

11
0

health bars for the enemies would be nice

tertusson avatar

tertusson

Dec. 11, 2017

32
3

I just HATE monster scaling with our level. I want to destroy the monsters i first encourtered!

hyperjag7
hyperjag7 Développeur

Monster levels are now capped by area. Nothing in the forest is going to exceed level 10, so if you go back there later, killing things should be a breeze. 20 for the ice caves, 25 for the road to thunder mountain, 30 for the plateau. Happy slaying.

Brilliand avatar

Brilliand

Dec. 13, 2017

3
0

Here's a tip to get the menu to stay up while using skills/items: Press escape while *moving*. This seems to disable the menu vanishing for some reason.