Noise Busters: The World Ends With You

Noise Busters: The World Ends With You

par icugigasoft
Signaler un bug
Signaler le jeu
Loading ad...

Noise Busters: The World Ends With You

Note:
3.0
Sortie : April 24, 2015
Dernière mise à jour : April 30, 2015
Développeur: icugigasoft

Tags pour Noise Busters: The World Ends With You

Description

Un jeu d’arcade Score-Attack avec des éléments RPG, inspiré du classique culte The World Ends With You. Fonctionnalités : Faites monter vos personnages de niveau pour éliminer plus de bruits. Faites grimper votre score en maintenant votre multiplicateur de combo. Augmentez votre rang pour débloquer de nouveaux Pins et capacités. Récupérez du butin sur les bruits pour améliorer encore vos personnages. Personnages jouables : Neku. Shiki (débloqué au niveau 10 de Neku). Beat (débloqué au niveau 10 de Shiki). Joshua (débloqué au niveau 10 de Beat).

Comment jouer

Pour mettre le jeu en pause pendant un combat, appuyez sur Entrée. Cliquez ou maintenez le bouton de la souris pour vous déplacer à l’écran. Appuyez ou maintenez A, S, D, F ou G pour utiliser l’action Pin assignée à cette touche. Les actions Pin s’activent de différentes façons, décrites dans le menu du jeu, alors lisez bien comment les utiliser là-bas.

Mises à jour des développeurs

Apr 30, 2015 3:22pm

A considerable amount of changes have been made based on feedback. There shouldn’t be too many big updates like this in the future as we tweak the systems to where they need to be.

Change Log: Version 0.9.1.0
Major System Additions:
-Pins can now be assigned to any key, except for Limit Breaks
-Pins can now be dropped by enemies
-Pins can now be sold for Yen

New Pins:
-Sliding Shock (Neku) – A single, slashing attack that launches foes and propels Neku. Combos with Shockwave.
-Counter Rounds (Any) – Passive: A small chance of firing energy rounds after taking damage.
-Thunderbolt (Any) – Summons a bolt of thunder with a high amount of stun.
-Ice Blow (Any) – Creates a lasting pillar of ice with multiple hits.

Character Changes: All
-Start up and end lag for far movement has been reduced significantly for all characters

Character Changes: Beat
-The range of Beat’s Skid Turn has been increased
-Beat’s Skid Turn now carries initial movement momentum farther.
-Beat can now move freely while using most of his Pins
-Beat’s Shouba Da!! now lasts twice as long and gives double the amount of stat buffs.

Character Changes: Joshua
-Joshua’s Energy Rounds now fire faster and more frequently.
-Joshua’s Spear Me allows him to move slowly with the attack.
-Joshua’s Draw Unto Me hits more often and grows faster.
-Damage of Draw Unto Me greatly increased
-Gauge Fill Rate of Draw Unto Me decreased

Character Changes; Shiki
-Shiki’s get-up after fall time was decreased.
-Mr. Mew’s HP was increased

Fixes:
-AI movement option wasn’t being used.

Commentaires

0/1000
FantasyHeart avatar

FantasyHeart

Sep. 15, 2015

4
0

oh my gosh! Neku! And the world ends with you game! Whoa this brings back memories! I wish my computer stopped playing up though when I try your games. I don't know if it's a technical glitch or just my computer

Jacknife5028 avatar

Jacknife5028

Apr. 25, 2015

4
0

I loved this game for the DS and it works well over here. 5/5 for bringing back my favorite game of all time.

icugigasoft
icugigasoft Développeur

Thanks. I'm also a big fan of the DS version. Too bad Solo Remix was taken off of the App Store... I at least want to try that version at some point.

Ennosuke12 avatar

Ennosuke12

Apr. 29, 2015

3
0

Movement isnt as smooth as in the original, but still good, and its a really well made fangame. 5/5

icugigasoft
icugigasoft Développeur

Thanks for the feedback. Yeah, I noticed this especially with Beat. The "start-up" time for movement may be bit too much. You can cancel out of movement into any attack, but I will tweak how smooth it feels.

icugigasoft avatar

icugigasoft

Apr. 30, 2015

1
0

Update with some mobility changes and new Pin management.

icugigasoft avatar

icugigasoft

Apr. 26, 2015

1
0

New update that fixes the Noise spawning problem.