Elemental Showdown

Elemental Showdown

par issac8a
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Elemental Showdown

Note:
2.1
Sortie : September 13, 2016
Dernière mise à jour : November 02, 2016
Développeur: issac8a

Tags pour Elemental Showdown

Description

Alpha version of Elemental Showdown made for the capstone project of the Game design and development specialization from Michigan State University at Coursera.
This is not a finished nor complete game, it is still in development process and may be completed for 2017. The alpha is uploaded to get some play testing feedback, it still lacks a lot of features and playing modes(online PvP, 1P campaign, etc.). the game is in active development. All feedback is welcomed, thank you for your time!.

Elemental Showdown a dynamic turn based Strategy game where you control one elemental magician to overcome the opponent in an arena based combat style, push the opponent out or deplete his health.

To defeat the opponent you must select your spells wisely, manage your energy resource, cast spells and move around the arena. As every round progresses you get more powerful and able to cast several and stronger spells, but so does your opponent. You must plan a balanced and powerful strategy to be able to stay in your arena and take the opponent down before he takes you down.

Comment jouer

Click in the spell cards to select it.

Use Spell: 1, 2, 3, 4, 5, 6
Extra Energy: 0
End Turn: Space bar
Hide/Show Spells: H
Move: Arrow Keys + M
Select Direction: Arrow Keys
Cancel Direction: Esc
Menu: Esc

FAQ

Qu'est-ce que Elemental Showdown ?

Elemental Showdown est un jeu de cartes stratégique développé par issac8a où les joueurs s'affrontent à l'aide de pouvoirs élémentaires.

Comment jouer à Elemental Showdown ?

Dans Elemental Showdown, vous construisez un deck de cartes représentant différents éléments et les utilisez lors de combats au tour par tour contre des adversaires.

Quel est le principe de jeu principal dans Elemental Showdown ?

Le gameplay principal d’Elemental Showdown consiste à assembler votre deck, choisir des combinaisons de cartes tactiques et participer à des affrontements stratégiques.

Y a-t-il des systèmes de progression dans Elemental Showdown ?

Elemental Showdown propose de la collection de cartes et l'amélioration de deck, permettant aux joueurs d’affiner leurs stratégies en débloquant ou en choisissant de nouvelles cartes.

Quelles sont les principales caractéristiques d’Elemental Showdown ?

Elemental Showdown propose des duels de cartes en solo sur le thème des éléments, avec un accent sur la construction stratégique de deck dans un format de jeu de cartes décontracté sur navigateur.

Commentaires

0/1000
qswdef avatar

qswdef

Sep. 15, 2016

3
0

Not too bad, but spells need some work on, I think.
The game is very set as to how it plays, I think. Play a few turns and etch at your opponent, then throw everything and hope they don't have an armor for that spell.
There should be a way to make rushes viable, without killing off the long game with skilled players, but better not, as a long game just feels like it's dragging.
See if you can get some AI and a multiplayer going.
Was going to suggest some preset spell setups, but until there's an AI or multiplayer set up, there's no point.
All in all though, I like it and want to see more.

issac8a
issac8a Développeur

Hey! thank you for your feedback qswdef!, I uploaded this demo for play testing purposes but I forgot to add a disclaimer/clarification that this was not a complete game (not even a Beta version). Your comment made me realize that lol.

issac8a avatar

issac8a

Sep. 17, 2016

1
0

That is right the game is still in process, the spells do need some work visually and in terms of balance and utility. The game is designed to have all that (rush and sustain based strategies, knock the opponent off before he kills you and so on) but the game has little play testing and it is still more difficult to play test if an AI mode is not available or even more a PvP online, this game is desgined to be played online but it was out of the scope of the project (only two months) I will add several and very important features like choosing a character, limit the amount of ultimate spells one player can get, a quit and options menu and a lot of other cool stuff. I hope you liked the bare bones of the game and hopefully it gets as great as I imagined. Anyway thank you again for your time!.