Debris Field
par jcgamedesign
Debris Field
Tags pour Debris Field
Description
*Debris Field* est un jeu d'action de vaisseau spatial en "2.5D" : évitez les astéroïdes tout en collectant de l'énergie pour vous échapper du champ de débris. Conseils : *1* n'oubliez pas vos rétrofusées (surtout après avoir amélioré votre vitesse). *2* évitez les grands groupes d'astéroïdes. *3* n'améliorez pas votre vitesse sans réfléchir aux conséquences : pouvez-vous tourner assez vite pour contrôler la vitesse ? Votre défense est-elle suffisante pour encaisser les chocs à cette vitesse ? *Debris Field* est le premier jeu que j'ai publié et le premier que j'ai créé sous Unity 3D. Le jeu n'est pas totalement terminé – j'ajouterai plus de sons et de fonctionnalités avant la compétition, alors revenez voir régulièrement. Merci de laisser vos suggestions, toutes les critiques sont les bienvenues ! Je continuerai à soutenir ce jeu, si vous voulez une fonctionnalité, demandez-la.
Comment jouer
Flèches pour avancer/reculer et faire pivoter le vaisseau. Améliorez votre vaisseau au maximum et collectez 100 000 crédits en jeu pour gagner et inscrire votre score au classement !
Mises à jour des développeurs
UPDATE 1 INCLUDES:
A NEW TYPE OF ASTEROID any asteroids that have green dust flying off of them can be broken open (by shooting them or having other asteroids smash into them) and they will release lots of energy.
VISUAL SHIP UPGRADES
the upgrades on the ship are now visible! (apart from the missile speed and fire rate)
when you upgrade, the appearance of the ship will physically change.
UPDATE 2 INCLUDES
NEW SLOW MOTION PICKUPS!
the purple pickups slow down the game speed for a few seconds to help with those quick maneuvers
ENERGY INDICATORS
now you can know how much was in each of those little green blobs!
GOLD ENERGY SOURCES
New golden energy sources with much more energy inside!
Again, thanks for playing and keep the comments coming!
Commentaires
Farnsworth2
Jan. 29, 2011
Good game, but i have a few suggestions. 1) Make the upgrades shown on the ship, it gives the player a sense of accomplishment when they have a fully upgraded ship that shoots pure bad ass. 2) Add an opposing ship (Alien species?) that's trying to gather the same resources you are. Finaly 3) Different types of asteroids, (Comets, Dust asteroids, ect) That have different effects when hit by missles. Deffinitly a game i'm going to keep my eye on (Favorited)
emicaaat
Jan. 30, 2011
ABSOLUTELY AMAZING. Well done to you Sir.
You should be given a Nobel Prize.
88deco88
Jan. 29, 2011
Sir, could there be a Radar upgrade, that with each upgrade shows diffrent things on radar and diffrent ranges?
jcgamedesign
Jan. 29, 2011
Hello and, since you are reading this,
thank you for taking the time to play the game.
Please leave any comments or suggestions here (and upvote the ones you agree with!)
i will try and fix every single problem/flaw that you can find in this game.
jcgamedesign
Jan. 31, 2011
Hey again, Yea i did think about getting rid of friction to add to the realism but that does make the ship a lot harder to control - I will try and find a way to get a bit of both in there. Location specific damage is planned but that will take time to implement.
I really do like the idea of the gasses pushing those comets along, thanks for the ideas. It is genuinely great to have all this help guys.
Thanks for the useful comments again!