Invasion: Aerial Assualt

Invasion: Aerial Assualt

par jfly99
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Invasion: Aerial Assualt

Note:
2.6
Sortie : July 19, 2011
Dernière mise à jour : August 06, 2011
Développeur: jfly99

Tags pour Invasion: Aerial Assualt

Description

Votre planète est envahie par une armée extraterrestre. Sauvez-la en détruisant la horde d’aliens et leur flotte spatiale. Progressez jusqu’à leur vaisseau-mère et anéantissez-le. Créez la machine ultime anti-alien en gagnant des points pour améliorer vos armes.

Comment jouer

Utilisez les flèches pour vous déplacer. Appuyez sur F ou espace pour tirer des balles et des rafales d’énergie. D pour les missiles à tête chercheuse. S pour le laser et A pour activer le bouclier. Seules les balles sont disponibles au départ, les autres armes doivent être débloquées. Utilisez le garage pour acheter des armes et améliorations.

Mises à jour des développeurs

Jul 19, 2011 10:43am

This is the first game I’ve made, but I spent several months working on it and have made adjustments based on feedback. This game is based on the AS3 shootorials by Molly but is multilevel, and upgradeable.

Commentaires

0/1000
Danny_Phantom_ avatar

Danny_Phantom_

Sep. 23, 2011

2
0

hey. The game is good.

As Benolds already mentioned that the artwork is not very good. I admire you for putting effort in the Shootorial Engine and it clearly shows.

I may suggest that you can search for free artwork that is free to use by any one. Just give the credit at the start.
This can be great. Improve the Menu a bit. Make it more Professional and this game can come out of the lower region of games to the averagely rated games.

And since you've already done everything, you just need to swap the artwork with the cool artwork you can get from internet. Just use it this time and when after a few years you get better in graphic designing, you can then make your own. It all comes with experience :).

Well done.

Benolds avatar

Benolds

Aug. 31, 2011

1
0

It's actually a really good game, 5/5! Your problem is the artwork... its quality doesn't match the complexity of your game.