Idle Conqueror

Idle Conqueror

par joopoofoo
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Idle Conqueror

Note:
3.1
Sortie : December 11, 2014
Dernière mise à jour : December 14, 2014
Développeur: joopoofoo

Tags pour Idle Conqueror

Description

Gagnez de l’argent, levez une armée et prenez le contrôle de la carte.

Comment jouer

Achetez des améliorations, construisez une armée et conquérez la carte. Vous pouvez cliquer sur votre affichage d’argent pour obtenir un revenu bonus. Les succès et les niveaux/cartes terminés augmentent votre multiplicateur universel. Survolez une amélioration pour plus d’infos. Le jeu continue hors ligne jusqu’à 24 heures.

Mises à jour des développeurs

Dec 13, 2014 9:56pm

12/13
-Shortened auto fight delay from 10 seconds to 2 second.
-Uncapped Warriors but growth slows down after 100
- Fixed 2 broken achievements
-Fixed some typos.

Commentaires

0/1000
RedWingRemixes avatar

RedWingRemixes

Dec. 12, 2014

39
0

x10 and x100 should change the visible buy cost so we arn't guessing if we have enough money

joopoofoo
joopoofoo Développeur

I know this is something that a lot of people want, but it's not the easiest change. I'm looking at it whenever I do updates, but unfortunately the way the game is structured, it would be a lot of work to do, so I'm not sure if it will happen.

bloody941 avatar

bloody941

Dec. 12, 2014

35
0

it would be nice to see the speed and value of what im buying, "small army bonus" means next to nothing when you are trying to decide how to best spend money

Olug avatar

Olug

Dec. 11, 2014

25
0

My statistics shows that I should make 1 militia per second, but it's closer to 1 per minute. Please check your calculations.

joopoofoo
joopoofoo Développeur

Militia are particularly weak, especially early on. Your army calculation isn't your total number of members but your overall strength, so it takes more than 1 militia to raise your army strength by 1. Ill look at making this more visible, but your militia per second should be accurate.

HollowedHearts avatar

HollowedHearts

Dec. 12, 2014

29
1

Capping reset warriors at 100 really kills the purpose of resetting. The purpose of putting in a reset system in idle games is to let the player progressively get more and more reset value. Putting a cap on that kills the purpose.

joopoofoo
joopoofoo Développeur

I'm working on a solution to this, so that there isn't a cap. However, just to be clear. There is no cap on the amount of Warriors, there is only a cap on the amount you can earn per reset. So first reset could be 100, and second reset another 100, for a total of 200. Either way though, I'm working on removing the cap completely.

Zas750 avatar

Zas750

Dec. 24, 2014

7
0

My biggest issues with this game are the growth of the opponents armies and the way the auto-fight system works. What is the point of a system that is suppose to do something automatically if I need to manually set it ever 2 minutes or so because the map is cleared! If I'm in auto-fight have it keep going till I freaking lose a battle like the in game description says it will.