Opus Mortem

Opus Mortem

par Kaw_Dev
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Opus Mortem

Note:
2.5
Sortie : August 14, 2017
Dernière mise à jour : August 14, 2017
Développeur: Kaw_Dev

Tags pour Opus Mortem

Description

Dans Opus Mortem, vous incarnez la Mort. Testez vos réflexes en essayant de rediriger les âmes vers leur destination. Affrontez d’autres joueurs pour obtenir le meilleur score et tentez de dépeupler le monde ! Utilisez les âmes récoltées pour acheter de puissantes améliorations qui faciliteront votre tâche. Être la Mort n’a jamais été aussi amusant !

Comment jouer

Utilisez le clavier ou la souris pour rediriger les âmes vers leur destination.

Mises à jour des développeurs

Aug 14, 2017 12:49pm

v0.0.9
- Game performance improved.

Commentaires

0/1000
Bananamama avatar

Bananamama

Aug. 07, 2017

19
0

I dont know... I get bored very fast with it. The whole essence of the game is wrong and not catchy for me. Maybe in the category of '5 minute games' it would do with some power ups and other things that could add some flavor to clicking left and right. I cannot see anyone buying the more expensive upgrades, too tedious. Sorry.

Xerros avatar

Xerros

Aug. 03, 2017

17
0

tip: you can hold the buttons. you don't have to click precisely each time.

olinn avatar

olinn

Aug. 04, 2017

16
0

this is far too slow paced, it takes way too many runs to get an upgrade and there are several pointless and counterproductive upgrades, such as expertise, chrono's will and resilience. combo only provides score, not extra souls, so upgrading it only slows down the players progression, chrono's will actually harms you rather than help you as the speed fluctuation it causes hinders the player from adapting to the games speed and resilience is a waste of souls, since it's incredibly rare to get anywhere close to 250 in a single run. my suggestions would be to multiply the amount of souls gained per soul harvested by the current combo meter and making chrono's will slow down the games speed by X and having it speed up as normal from that point, making it more similar to sloth and patience.

Zaloran
Zaloran Développeur

Thank you very much for the feedback! We have taken note and the next patch of the game will bring important balance changes.

Xerros avatar

Xerros

Aug. 03, 2017

10
1

I love the fact that you can see how each person died. The problem is the game move too quickly to read them.

Zaloran
Zaloran Développeur

Hi Xerros! Thanks for the feedback! You can always pause the game using "ESC" or the "P" key if you see any interesting death. Alternatively, you can always see the last death after each game ends.

Comett avatar

Comett

Aug. 11, 2017

8
1

Game window is badly designed, you've put all the information in different corners of the game. The combo bar is on the right side, lives are in top right corner, score is top left corner, but the main focal point is on the bottom left corner. If you wanna check lives/score/combo, it makes you lose focus = lose game.

Zaloran
Zaloran Développeur

Hi Comett, first of all thanks for your honest review. One of the uses of the hourglass is to take advantage of the speed reduction to take an eye to the score, or to the lives, since, as you say, those elements are placed in different corners of the window.