Game.Init()
par keybol
Game.Init()
Tags pour Game.Init()
Description
Vous avez créé quelque chose qui souffre depuis trop longtemps. Essayez de trouver la solution dans ce platformer unique. Un jeu de plateforme atmosphérique qui propose un double saut grâce à la lumière. Une histoire méta sur un programmeur et sa création, avec deux fins surprenantes. Comment jouer : touches W,A,S,D pour se déplacer, souris pour interagir
Comment jouer
WASD ou flèches directionnelles
Mises à jour des développeurs
- added spacebar hotkey upon beating a level
- bigger hitbox for lights
- added Kong API for highscore, star, and level
FAQ
Qu'est-ce que Game Init ?
Game Init est un jeu idle de clic développé par Keybol où vous générez continuellement des ressources et progressez grâce à l’automatisation.
Comment jouer à Game Init ?
Dans Game Init, vous commencez par cliquer pour générer des points, puis débloquez des systèmes automatisés qui augmentent votre score au fil du temps.
Quels systèmes de progression existe-t-il dans Game Init ?
Game Init propose un système d’améliorations où vous dépensez vos ressources accumulées pour améliorer vos unités de production et débloquer de nouvelles fonctionnalités.
Game Init prend-il en charge la progression hors ligne ?
Game Init prend en charge la progression hors ligne, permettant à vos unités de production de continuer à fonctionner même lorsque vous n’êtes pas en train de jouer.
Sur quelles plateformes peut-on jouer à Game Init ?
Game Init est un jeu idle sur navigateur disponible en ligne via la plateforme Kongregate.
Commentaires
sokob4n
Jun. 17, 2015
game.replaceClickWithKey(WK_SPACEBAR);
//do it today! //I just did it!
BomberMan198
Jun. 17, 2015
The project is veeeeery good, but maybe the game itself is small. I mean, 26 levels, but some of them are short and story-less. I'm waiting for a sequel, where the Programmer gets better and gives life to the AI again and makes him so powerful through that it will become a Programmer itself.
Still, very nice game, I'm waiting for an eventual sequel!
thank you! i'm surprise with the reception as well, I really like the idea I came up for this. I will expand on this soon.
lolgast
Jun. 17, 2015
Very nice game. Just a few small complaints: Sometimes I jumped when I thought I touched a light, but apparently I was *just* above it, which was a bit annoying sometimes. Also, when dieing/restarting, the moving lights were reset, but the rotating spikes/razors were not, which can be quite annoying (23, I'm looking at you). Other than that, great game, story was fun (especially as a programmer).
hehe cool, you're a programmer too. I will restart the moving and rotating obstacles also
RainbowRhyme
Jun. 15, 2015
Not bad at all, Keybol! I like the idea, pretty good controls and just the right level of difficulty, in my opinion. Though I'm only up to level 18 at the moment so things might get a bit more severe yet. I'm missing a few stars so I can't get beyond level 20 for now, but I might come back and try for the full 60 later to open up the debug levels. Could you allow for players to press space to start the next level at the level end screen? This seems standard on most games these days and it's conspicuous by its absence. Also, having to click on the screen to advance text gets a bit annoying, could you also have space work as well? The story feels a bit superfluous though. All in all: 4/5
thanks! you're correct, I thought I inluded a spacebar hotkey, I'll update the game
Tecnoturc
Jun. 17, 2015
Nice controls except I wish for spacebar to move through dialogue. I like the programmer-type dialogue with the character but this type of game isn't too original. Some of the puzzles seem luck-based. Decent music. Rating 3/5
just added spacebar for skipping dialogue and going to next level