Beetlewars

Beetlewars

par kiliaan
Signaler un bug
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Beetlewars

Note:
3.4
Sortie : November 26, 2007
Dernière mise à jour : November 26, 2007
Développeur: kiliaan

Tags pour Beetlewars

Description

Sélectionnez la combinaison parfaite de compétences pour traverser 20 niveaux de folie scarabée !

Comment jouer

Utilisez les flèches pour vous déplacer. Touches de compétence - Q,W,E, A, S, D

Commentaires

0/1000
ubergamer1030 avatar

ubergamer1030

Jul. 21, 2011

14
0

the armory isn't really helpful at all, especially on level 2.

Death2134 avatar

Death2134

Sep. 05, 2011

22
1

we should name our bug

DukeVermont avatar

DukeVermont

Mar. 02, 2013

4
0

too difficult for you? visit the kiddie section, it says... wow. nice insult!

DamasTech avatar

DamasTech

Dec. 17, 2012

4
0

-Beetle Regen...slows you down, so be ready for speed boost, you can alternate this with catabolic, but only when a safe distance away, and possible diminishing returns)
-wtf, enemy mines don't disappear, or have a way to be cleared, only temporarily seen (sonic eye should be passive buff, as with the energy pod), where mine fade out after 10 secs if I lag heavy.
- I love this game, it's somewhat hard, and requires strategy and a few tries, sufficiently "buggy" that I can appreciate a developer and not a factory.

DamasTech avatar

DamasTech

Dec. 17, 2012

4
0

-For Spinner, forget nitro, just use the speed buff, get out of it's aiming range (1/3 or more away) shoot it four or five times w/ acid.
-to grind funds, use the leecher level, and kite them, either laying a mine when you have herded them behind you, or stinger while going in a fairly straight line,
-Needle should be first upgrade, then stinger> mines>speed>acid>catabolic (will not kill you, but leave you with only one Hp), and Energy Pod (if you do not get the bonus, drag it back down from the armory, into a slot, instead of switching positions) at any point.

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