Avoider Minigame Suite

Avoider Minigame Suite

par lSWATLLAMA
Signaler un bug
Signaler le jeu
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Avoider Minigame Suite

Note:
2.5
Sortie : May 24, 2012
Dernière mise à jour : May 27, 2012
Développeur: lSWATLLAMA

Tags pour Avoider Minigame Suite

Description

This has been an on-and-off project of mine for many, many months now. Everything has changed since the beginning - sounds, code, art... a lot of code changes, so now it shouldn't lag.

Comment jouer

Instructions are in game. Oh, and a note for those of you who actually read this section: The pink things that pop up give you 100 points. The red things that pop up divide however many points you have by 2.

Commentaires

0/1000
clasher235 avatar

clasher235

May. 26, 2012

3
0

There appear to be white squares around the main character. You might want to remove them with GIMP(or photoshop if you have it)

Danny_Phantom_ avatar

Danny_Phantom_

May. 26, 2012

3
0

It is very easy to generate simple buttons through pure AS3 code, but you can design them in PS/TheGimp and then import that and then just put in place of that scribbled text. That's All. You can search for tutorials, there might be hundreds of them covering this topic.

lSWATLLAMA
lSWATLLAMA Développeur

Thanks, Danny_Phantom. I like it when a player recommends something constructive. :)

vadersdemise_93 avatar

vadersdemise_93

Jul. 10, 2012

1
0

Good stuff man!

WolfHack avatar

WolfHack

Jun. 28, 2012

1
0

When this submit score dialog pop up, I think the game should pause. I like, how you handled that event, so that no more than one dialog will appear at once. "How to make a pause function?", you might ask. Have a global boolean variable, which you pass to those functions. You can then in your enemies class acces it. (Of course the enemies inherits from your main class.. and NOT the timeline!) In your move function for the enemies: if(boolean != true) return; This makes the game pause!

WolfHack avatar

WolfHack

Jun. 28, 2012

1
0

Nice try on an ActionScript 3.0 game. I really like that cool effect, when you die. I think, that you should make it last for about 1-2 seconds more. The description says, that many things changed through the game.. including the sounds. When I play the game, there is no sounds playing at anytime. You might want to test that. About the text.. there is so many other comments about that, that I won't really comment it. Of course it's pulling my rating down, and so does the unreadable HOWZ PLAY page.

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