Sweets Run

Sweets Run

par lanzegames
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Sweets Run

Note:
2.7
Sortie : October 24, 2014
Dernière mise à jour : November 04, 2014
Développeur: lanzegames

Tags pour Sweets Run

Description

= APERÇU =. Un jeu de course mignon et amusant pour vos pauses. Facile et stimulant, court et addictif. Surmontez les obstacles pour gagner des points. Les bonbons multiplient les points gagnés à chaque obstacle. Essayez de survivre le plus longtemps possible et d’accumuler le score le plus élevé ! Le jeu devient plus rapide et difficile au fur et à mesure. Aussi disponible sur le « Google Play Store! » : https://play.google.com/store/apps/details?id=com.Lanze.SweetsRun. = CRÉÉ PAR =. « http://www.twitter.com/lanzegames » : http://www.twitter.com/lanzegames. « http://www.lanzegames.com/ » : http://www.lanzegames.com/. Graphismes : « Hepari » : https://twitter.com/hepari00. Programmation : « Ushikun » : http://icecreamsoft.com/. Musique : « Darrell Dibur Reconose » : http://DBGM.net).

Comment jouer

= COMMANDES =. Sauter : Touchez une fois. / J. Double-saut : Touchez en l’air. / J x 2. Glisser : Maintenez et faites glisser ! / F

Commentaires

0/1000
lanzegames avatar

lanzegames

Oct. 25, 2014

1
0

If you find Sweets Run too hard, this video could help you out: http://youtu.be/Y4I4YpT79Cs

manymaster avatar

manymaster

Nov. 05, 2014

1
0

Updated. This is not Sweets Run that I've known before!

legrandzoom avatar

legrandzoom

Apr. 11, 2015

1
0

Cute

zoozak avatar

zoozak

Oct. 24, 2014

1
0

This is great :)

FrozenFenrir avatar

FrozenFenrir

Oct. 24, 2014

0
2

this game is made way too unfair. easily half of those lollypop multipliers are placed in a manner that you will most likely touch an obstacle if you try to get them. i don't mind this kind of unfairness in much later levels, but on lvl 1 it's veeeeery frustrating. aside from that, really addicting graphics and music :) easily a 4/5 if it's less unfair (but for now, a 2/5, sorry :/)

lanzegames
lanzegames Développeur

Thank you for your insightful feedback, FrozenFenrir. :) Actually, I think one just needs some retrying (and failing) to get a feel of how to evade obstacles, while not losing the lollypops. Only some lollipops are deliberately placed in impossible positions, and they don't appear at the very beginning of the game. The game is designed in the way that the fail is just a part of the game... Can you give it more time, and see if you can overcome that 'learning curve' and have fun with it? We are preparing a major update, and I would like to see if it's really way too punishing, or if it's just a thing you gotta deal with. Because on the mobile version, there are players that have scored over 3500.