A Quest for Light

A Quest for Light

par lavaflame2
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A Quest for Light

Note:
2.4
Sortie : February 23, 2013
Dernière mise à jour : February 23, 2013
Développeur: lavaflame2

Tags pour A Quest for Light

Description

Il y a bien longtemps, un paria maléfique a tenté de conquérir l’univers. Mais, comme dans la vie, là où il y a un méchant… il y a un héros. Sautez à travers 11 niveaux d’action plateforme uniques, avec un choix crucial à faire à la fin.

Comment jouer

Flèches directionnelles/WASD pour se déplacer. Haut/W pour sauter

Mises à jour des développeurs

Feb 23, 2013 10:06pm

IGNORE the lag on the opening scene. That is the only scene with lag!!!!!
~Cheers

Commentaires

0/1000
Shadowcry1000 avatar

Shadowcry1000

Feb. 23, 2013

7
0

Controls are bad - way to sensitive - and pixel perfect jumps are annoying

kucinghitam9 avatar

kucinghitam9

Feb. 24, 2013

4
0

1) Hit box need to be fix, sometimes you can get stuck on a straight path. On one level, I was able to climb a wall because of the hit box of the tile.
2) The controls were not as bad as others may have mentioned, but still the skill required to make that pixel perfect jumps were annoying.
3) I find the inconsistent frame rate very frustrating especially when you had to make that jumps with 2 pixel margin of error.
4) The problems when making a platformer is it gets boring fast without purpose especially when dying a lot, having to redo that hard manoeuvre all over again. Perhaps adding counters on the amount of blocks lit up with high score? Or having the amount of blocks lit/unlit affect the game somehow? (maybe it does, I have yet to complete the game due to frustrations)

Elantris avatar

Elantris

Feb. 24, 2013

4
0

Just as somebody else has mentioned: Hit detection with blocks needs to be fixed. Other than that, it's an OK platformer.

tvc11cvt avatar

tvc11cvt

Oct. 26, 2013

1
0

Evil game is evil. Nice.

hannesdelbeke avatar

hannesdelbeke

Feb. 24, 2013

1
0

hey lavaflame
"Well, maybe I am just really good at the game I made, but I was able to beat the whole thing without dying. "
developers often play their own game so much that they become good in it
I played your game for the first 4 -5 levels, and it gets hard pretty quickly, but personally I like that, great how you could create a fun game with only jump and a few blocks
also the lights are cool, but it would be even more fun if they gave points
sometimes I am also stuck when falling next to a logn wall, I sometimes stand in the air
the very first level was really laggy, I don't know if thats your game or my pc, the others went fine