Ten days

Ten days

par leozj
Signaler un bug
Signaler le jeu
Loading ad...

Ten days

Note:
2.5
Sortie : November 15, 2016
Dernière mise à jour : December 01, 2016
Développeur: leozj

Tags pour Ten days

Description

Un jeu de survie/aventure créé par Leo, 14 ans, et Dowe, 17 ans, pour le deuxième game jam de Kongregate. Survis dix jours seul dans la forêt.

Comment jouer

Déplace-toi avec WASD ou les flèches. Interagis avec le clic gauche de la souris. Ajoute des matériaux au feu/abri avec E. Pause/reprise avec P. Astuce : Clique plusieurs fois pour utiliser la canne à pêche.

FAQ

Qu'est-ce que Ten Days ?

Ten Days est un jeu idle incrémental développé par leozj où vous gérez une colonie de survivants sur une période de dix jours.

Comment jouer à Ten Days ?

Dans Ten Days, vous attribuez des tâches à vos survivants pour collecter des ressources, construire des bâtiments et maintenir votre colonie en vie à travers des cycles jour/nuit.

Quel est l'objectif principal dans Ten Days ?

L'objectif principal dans Ten Days est de survivre pendant les dix jours en gérant efficacement les ressources, en construisant des structures et en gardant vos survivants en bonne santé.

Quels systèmes de progression propose Ten Days ?

Ten Days propose une progression via l'amélioration des bâtiments et la gestion de la colonie, vous permettant d'améliorer la génération de ressources et vos chances de survie au fil des jours.

Y a-t-il une histoire ou un thème dans Ten Days ?

Ten Days adopte un thème de survie post-apocalyptique, centré sur la lutte d'un petit groupe pour survivre dans des conditions difficiles pendant dix jours.

Commentaires

0/1000
GamejokerDotNet avatar

GamejokerDotNet

Nov. 15, 2016

5
0

Very few tooltips, what am I trying to do here? I've crafted a few things, but no options on what to craft? Needs a tutorial or something.

leozj
leozj Développeur

I was thinking about that, I'm gonna figure out something. Thanks for the feedback!

locazione avatar

locazione

Nov. 30, 2016

3
0

Ok nvm I feel stupid:I refreshed the page and found many branches on the ground,and made an axe. Gonna throw some random suggestions,don't know if they are doable,hey ignore them if they're stupid 1)it's not clear that you can build shelter fire only in a specific location 2)a button that allows to go directly to the morning after when it gets dark 3) a diary where one could read all the objects and their combinations that has already discovered 4)a fire that emitt some light during the night.. like a true fire :D 5)a different fishing mechanism (even pressing a keyboard button instead of smashing the mouse would be a nice difference imho) 6) a map would be so nice *w* or just an arrow that points toward the shelter for people without orientation like me :D 7)the inventory that can only contain 9 objects is kind of a nuisance but I guess you made it on purpose? I'm still at day 5 but I wanted to write this down to not forget it! Def fav'd this game to get all the updates :D

leozj
leozj Développeur

Cool suggestions! Especially the one with the diary. We definitely are gonna add some of these :)

TobiasE4 avatar

TobiasE4

Nov. 20, 2016

2
0

Very cool game concept, got a definite kick when I manage to erect my shelter for the first time. ^^ But a lot of stuff feels rather obscure (I am still nog sure how I managed to get the fire going once) and it would have been nice to have some sound effects or indication that your fishing is working. Also given the importance of bunny skins for buckets I would love to have some idea of how to best use traps. My traps never seen to catch enough.

leozj
leozj Développeur

Thanks for the suggestions! You need grass and branches to make a fire, but we're working on an update that let's you use leaves instead of grass. We're also gonna make it easier to catch rabbits.

CrystaW avatar

CrystaW

Jan. 24, 2017

2
0

Some materials should respawn every day... Reeds, berries, etc...

Jesinchen avatar

Jesinchen

May. 19, 2017

2
0

I think the story behind the game is this:
A teenager was using to much meth and was heading into the wild. There he became lost. Druggend as he was he chopped down the whole forest, slaughtered all rabbits and fish and build strange structures. After ten days without sleep some wanderers finally found him and took him to a near ambulance. Or asylum.

Rembember kids: Don't do drugs.