Samuel: A Hero Unearthed
par lethal_d0se
Samuel: A Hero Unearthed
Tags pour Samuel: A Hero Unearthed
Description
Samuel est un jeu actuellement en développement par moi-même et un ami ; tous deux en dernière année de licence en Game Design. C’est l’histoire d’un garçon nommé Samuel, qui vit sur une île au-dessus des nuages appelée Edgedale. De nombreuses forces mystiques contrôlent la vie quotidienne de son peuple, et dans l’ombre se cache un ennemi nommé le Groblin. Samuel doit partir en quête pour récupérer la source d’énergie volée à Edgedale, en utilisant ses talents de résolution d’énigmes. Ce jeu est encore en développement, ce que vous allez jouer est le résultat de 4 semaines de travail de deux étudiants. Merci, vos retours sont essentiels.
Comment jouer
Ce jeu se joue au clavier ou à la manette Xbox. Manette : Déplacement – stick analogique gauche. Interagir – bouton A. Spécial – bouton X. Courir/roulade – bouton B (maintenir). Clavier : Déplacement – W,A,S,D. Interagir – Entrée. Spécial – Q. Courir/roulade – Shift gauche (maintenir)
Mises à jour des développeurs
Changes, Fixes & Additions:
- Fixed an issue where using the spyglass when traversing levels would invert the normal and underworld textures.
- Fixed an issue where the player would sometimes be occluded in the secret area(s) of the temple.
- Changed the way the player is spawned in the levels.
- Added a script to each door that stores the last door used and sets the player back to that door when they return to the level from another.
- Added a script that tracks the players puzzle history; when a puzzle has been completed, it now stays that way. Even when leaving and returning the the level concerned.
- Added a Camera Shake effect to create a greater aesthetic when stone doors move.
- Added a sound for the movement of pedestals.
- Added a sound for the final state of the pedestals, locking in to place.
- Added the background music again.
- Added a sound for the movement of the large stone doorway.
- Changed the way the player is required to push and pull objects; they now only need to push up and down when holding interact.
- Changed the collision on the benches in the first area of the temple, Samuel can no longer glitch onto them in an unruly manner.
Commentaires
lethal_d0se
Nov. 07, 2013
Samuel has now been updated to Version 8, a list of changes can be found in the Updates section of this page.
Merwolf
Nov. 06, 2013
Controls work pretty well. I'd make the camera angle controllable in some fashion. A short cutscene of the battle outside would make a nice theme. Music, of course. It is somewhat reminiscent of tomb raider...
Thank you for the feedback.
Tora83
Nov. 12, 2013
short but i'll wait the long version to judge, maybe you can add mouse to move pg and the control camera
ps: sorry for my english, i'm italian
Thank you for the feedback.
DieeHell
Nov. 11, 2013
Too slow movement :)
Thank you for the feedback.
rombone
Nov. 08, 2013
lovely!!i'll wait for the longer version!!tnx!!
Thank you for the feedback.