Palla's Trial
par lifelongdreamllc
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Palla's Trial
Tags pour Palla's Trial
Description
Prenez un jeu de match classique, ajoutez une enfant précoce capable d’utiliser des runes pour lancer des sorts et vous obtenez L’Épreuve de Palla. Ses parents sont absents du château, mais Palla le défend contre les envahisseurs qui veulent voler leurs précieux artefacts.
Comment jouer
Utilisez la souris pour sélectionner/échanger les runes et activer les pouvoirs, barre d’espace pour avancer les dialogues pendant les conversations.
Mises à jour des développeurs
2018-07-17 – Fixed dialog error at Stage 7; Fixed incorrect rune icon on left side of screen.
Commentaires
PlNG
Jul. 16, 2018
What would be awesome is if the cauldron changed color to whichever color you most needed. It would save glancing and reading the list for the rune you need.
Thanks for the suggestion! :)
Skruntoo
Jul. 21, 2018
Hit a bug in stage 19; the enemy kept losing armour for a long time after their hp was empty. I think it had something to do with bunches of proximity mines.
Since it was at the end of the game, I'm guessing the enemy actually did have health still. However, the bar may have simply looked empty because the amount of health remaining couldn't be represented in the number of pixels available to it. I'll see if I can keep some kind of 'minimum visible amount' on the health bar, or possibly change the bar to look a certain special way when it's truly empty. I appreciate the feedback!
jmc42199
Apr. 08, 2020
How much fricking health do the enemies in the last stages have?
jmc42199
Apr. 08, 2020
I found a bug in wave 19. I had more than enough runes stored up to kill off the summons, and it just would not let me use it. I think it may have happened bc I had enough of them stored after the end of the previous wave, but I'm not sure.
Fritz_b
Jul. 17, 2018
The rune's hitboxes/responsiveness needs a lot of work, having to click the same rune sometimes upwards of 3 times in various different places on the rune just to get it to become switch-able is very frustrating, but can make some parts unplayable in a game where time is against you. I would love to play it more if it gets fixed, though :) Nice music choice.
That's very interesting to hear. I don't think I encountered anything like this in testing. I'm not sure it's a problem with the rune's hitbox, since the entire icon should be clickable. Maybe it's a timing issue with the game speed or something. I appreciate the feedback! I'll noodle around with it and see what I can find.