Silver Lining
par Lysis
Silver Lining
Tags pour Silver Lining
Description
Vous avez 60 secondes pour marquer un maximum de points. Gagnez des points en guidant les gouttes de pluie vers les fleurs. Le vent déplace les gouttes à gauche ou à droite, les nuages augmentent les points gagnés par goutte. Chaque placement coûte plus de points, alors ne posez pas trop d’objets ! Si vous avez du mal à marquer, réfléchissez à l’emplacement des objets et à la stratégie. Revoir le tutoriel peut aider. Il est facile de marquer des milliers de points au niveau 1 quand on sait comment faire. Vous ne pouvez pas retirer d’objets de la zone de jeu – il faut l’intégrer à votre stratégie.
Comment jouer
Utilisez la souris pour sélectionner les objets à droite et les placer sur la zone de jeu. N’oubliez pas que tout coûte de plus en plus de points ! Quitter se trouve dans le menu souris (clic droit sur PC). Sélectionnez le bouton musique/muet sur la page titre.
Mises à jour des développeurs
New version incorporates common requests of quick restart button and free-play mode.
That’s how much I love you guys.
Commentaires
andrewthegreat90
Dec. 12, 2009
It would be good if you could prepare first.
Also I would like more than 1 minute
Lysis
Dec. 12, 2009
(2nd comment to fit within size limitation)
I'd like to make that a general point actually. If you're a thinking gamer and you'd like a game to improve - rate it up! Once a game has tanked the developer is generally going to be disinclined from updating it - they might as well do something else.
By all means comment that you'll take points away later, but if a game doesn't get a high average to start with, it gets buried; hardly any more plays occur.
I've also noted the other points raised, and will try to incorporate them in future games.
Juquinha
Dec. 09, 2009
Nice game, though I agree with Smeata, there should be some time to prepare a few things before the drops started to fall. Maybe a short countdown in a sequel?
Lysis
Dec. 12, 2009
The reason for there being no setup time is that I made the game for a competition which had a 60-second limit on gameplay. Personally I don't think it's an issue - just build your initial setup downwards, ahead of the rain.
I'm pretty sure on mac you can get the context menu somehow - a keyboard button may also be involved. I concede that an on-screen button would have been possible in this case though.
Random ('auto-generated') maps and a level designer are nice ideas, but there just isn't enough support for the game to make it worthwhile. If the game was highly rated I'd spend more time on it.
Galev
Nov. 30, 2011
Is it even possible to collect 1000 points? Or am I this very stupid?... maybe it's only me