Quantum Quest: Merge Dungeon
par madmikedeangelo
Quantum Quest: Merge Dungeon
Tags pour Quantum Quest: Merge Dungeon
Description
Fusionne des monstres, construis une armée et élimine les aventuriers dans cette aventure géniale.
Comment jouer
Clique et fais glisser des monstres du même niveau les uns sur les autres. Continue de fusionner jusqu’à débloquer l’arène (et d’autres chambres de monstres). Bats les aventuriers pour débloquer de nouveaux pouvoirs impressionnants.
Mises à jour des développeurs
The Third Expansion is here! This will be the last expansion before we start moving development to mobile versions.
+ A New Arena Boss now waits for players at level 500, and beating that boss unlocks the Treasury, where two new merge lines will be ready for you.
+ Unlock treasures by beating centurion bosses.
+ Increase the level cap of your arena equipment by merging treasures.
+ Nine more heroes stand before players and level 600.
+ Remember to load your cloud save to ensure you don’t lose progress!
Commentaires
GageOne
May. 13, 2020
why are the most active clickers always tagged as idle?
Vote idle down and vote clicker up! Though to be fair, you can go pretty idle with this game if you're looking to do baby steps.
chaosguard
Apr. 22, 2020
Rat + Rat = Plague Rat + Plague Rat = Giant Rat + Giant Rat = Bat. NOW CORONAVIRUS MAKES SENSE!
It was all a ploy by the demons this whole time.
Skarcz
May. 04, 2020
a minigame popped up while i had 3.1 combo D: and lost it Great game tho very nice artwork
If it was the slime one, we realized we probably have to extend the "combo add-time" there. The minigames for the other three chambers should occur quick enough where you don't lose your combo. Edit: FYI, we added the time added to the combo meter when you play the slime minigame.
chaosguard
Apr. 23, 2020
Also need to pause combo timer whenever lil imp is dialoging with us or telling us about a feature we unlocked.
Good catch. We have a couple places where we need to freeze the timer now.
jdoggy8
Apr. 22, 2020
Smooth so far! One suggestion would be to set a stop combo timer for the minigame chest popups. It's a bummer losing a hard-earned combo to accidentally clicking a minigame chest instead of an essence chest.
Thank you! And good looking out—we'll put that at the top of our to-do list, because I definitely underestimated how much people were going to enjoy that combo meter!