Hardcore Parkour - Mini Edition
par manmark12
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Hardcore Parkour - Mini Edition
Tags pour Hardcore Parkour - Mini Edition
Description
Ceci est le premier des 5 jeux de la série Hardcore Parkour – Mini, Petit, Moyen, Difficile et Extrême. Cela semble simple : vous incarnez une petite silhouette noire qui doit sauter sur différents piliers rouges. C’est plus difficile qu’il n’y paraît. REMARQUE : LE JEU EST POSSIBLE. JE L’AI TERMINÉ, MAIS ÇA M’A PRIS DU TEMPS :)
Comment jouer
Utilisez la flèche du haut pour sauter. Droite et gauche pour bouger. Bas pour s’accroupir.
Mises à jour des développeurs
Short Edition is in the final phases of beta testing. Note this: Mini version is meant to have terrible graphics. Like in Upgrade Complete, the graphics improve as the series moves on.
Commentaires
ble003
Jul. 08, 2012
it's a bit too much of a standard platformer(although an unusually hard one). it also lacks flow, forcing the player to stop at certain places to judge a jump rather than go on and jump and dodge on instinct. this makes it mostly like a mario game with less features and no graphics. check out exit path(a series free pc platformers with a dark sense of humor which bring timing into the picture without breaking flow), mirror's edge 2d(a free pv platformer with some great mechanics to help flow) and playman: extreme running(a phone platformer with more great mechanics to help flow, one of the best systems i've ever seen). they are all great 2d platformers with very free and continuous movement. especially playman: extreme running. if you have tf2 you should try the parkour fortress mod by mecha the slag too, even though it's not 2d the pf_ maps are great examples of how to make something both flowing and hard.
I took your comment into consideration. The short version is more smooth. Also, the graphics are purposely terrible - eg, mini version sucks, extreme version is epic. As you'll see, the short version is more realistic, but still has flaws. As the series progresses, the game gets more sophisticated. Think Upgrade Complete.
TehHawtness
Jul. 08, 2012
Music would be nice, perhaps a way to jump off walls?
Kingseeker
Jul. 08, 2012
You do need to add a new concept to the mix like maybe the ability to do tricks like flips, rolls, wall runs and stuff like 360's when you're running or jumping. You could have a point system or something too that allows you to get points for the speed at which you beat the level, tricks done with possible deductions if you do the same trick multiple times in a row and maybe multiple paths throughout the level that give extra points depending on their difficulty, and if you're going to make your character able to stick to walls and crouch, at least make them useful for something! You could maybe make it to where you could wall jump once to try and save yourself and with crouching you could make it to where when you're running, you quickly crouch then jump for a Mario 64 style long jump. More levels per installment would be nice too instead of repeating the same level over and over. Those are just a few ideas, and this game has the potential to be so much better.
GamerGuy75
Jan. 05, 2013
I've seen that rectangle from somewhere else.
Demon8urmom
Jul. 13, 2012
i accualy really liked it 5 stars