Robo Dodger

Robo Dodger

par matt8ls
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Robo Dodger

Note:
2.4
Sortie : October 13, 2008
Dernière mise à jour : October 14, 2008
Développeur: matt8ls

Tags pour Robo Dodger

Description

The second in the robo series is here! This time it really is a game! More enemies come every 5 seconds - how long can you last? Test your skills to help out Robo and his friends! Collect bolts to score!

Comment jouer

Mouse controls Robo and friends.

Mises à jour des développeurs

Oct 13, 2008 2:01pm

I think API has finally been implimented! Not too sure about the coding for the time statistic, but we can hope! – Will fix if wrong!

Game generally made more difficult; max speed of enemies increased and number dramatically increased.

Game screen size increased to 500px by 500px rather than 300px by 300px.

Scoring now added too!

Hopefully these changes will improve the game, if not post your comments to improve! :D

Commentaires

0/1000
speedowner123 avatar

speedowner123

Mar. 12, 2009

1
0

bolts.... does it remind you of ratchet and clank to?

AssassinMaster avatar

AssassinMaster

Oct. 16, 2008

0
0

its sorta imposible to try again-.- it comes "try again" when i wanna choose a mode-.- also the bug is that the mouse need to avoid the heads even if u wanna choose mode

matt8ls avatar

matt8ls

Oct. 15, 2008

0
0

Oh! Sorry about that, I'll change it so it can only spawn in 400px by 400px. And thanks, I'm working on more at the moment. (:

MandolinBee avatar

MandolinBee

Oct. 15, 2008

0
0

Gotta love your tenacity, and robo kinda grows on you. ^_^ After I got like 12 rings, the next one must have spawned in dimension X because I didn't see it anywhere, and I survived about 10 seconds while looking for it. You might wanna check on that. 5/5 because I wanna see more from you. ^_^

matt8ls avatar

matt8ls

Oct. 14, 2008

0
0

Ok thanks for the comments, I'll add a bigger play area and I'll try and get a scoring method set up, not sure how to work the dynamic text box to implement the scores ingame though. Burnin - Have you tried putting a stop(); in the frame's actions?

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