Monster Invaders 3: Revolution

Monster Invaders 3: Revolution

par matthewskeew
Signaler un bug
Signaler le jeu
Loading ad...

Monster Invaders 3: Revolution

Note:
2.3
Sortie : July 16, 2011
Dernière mise à jour : July 16, 2011
Développeur: matthewskeew

Tags pour Monster Invaders 3: Revolution

Description

Les monstres ont envahi la Terre. Un seul peut les arrêter : vous. Inspiré de Space Invaders, développé et amélioré pendant de nombreuses heures pour vous offrir l’expérience ultime du jeu de type Space Invaders. Profitez-en.

Comment jouer

Touches a/d pour se déplacer à gauche/droite, souris pour viser, barre d’espace pour tirer

Mises à jour des développeurs

Jul 16, 2011 7:13am

as there are some people who haven’t noticed: there are 12 levels, not just 1 – the boss of each level comes after 1 min

Commentaires

0/1000
Workin avatar

Workin

Jul. 16, 2011

2
0

It's a good start. Obviously this isn't a best seller, but by your own comment, it's not meant to be. Some things to watch out for are details, such as making sure that lines of enemies don't overlap one another, and maybe adjusting the difficulty curve. In addition, consider making an option for the user to choose between the spacebar and the left mouse button, because in the way it's set up now, my hand feels somewhat cramped. Otherwise, not a bad game for a beginning developer.

exailed avatar

exailed

Jul. 16, 2011

2
0

for only two weeks of practice you have done amazing but you may want to refer to http://www.flashkit.com/tutorials/ for advice and more learning

matthewskeew avatar

matthewskeew

Jul. 16, 2011

3
1

I only started making games a couple of weeks ago, so the game obviously won't be perfect, but constructive criticism (or praise :P) is welcome, and and suggestions will be taken into account.
Enjoy the game :)

exailed avatar

exailed

Jul. 16, 2011

0
2

wait i take that pack made with stencyl - stencyl makes makeing games effortless and took the fun out of programming

matthewskeew
matthewskeew Développeur

actually, stencyl just simplifies things, meaning you dont need to constantly write identical bits of code, but it still takes effort.